nvfx: expose GLSL
authorLuca Barbieri <luca@luca-barbieri.com>
Sat, 13 Mar 2010 01:28:59 +0000 (02:28 +0100)
committerLuca Barbieri <luca@luca-barbieri.com>
Sat, 21 Aug 2010 18:42:14 +0000 (20:42 +0200)
Still no control flow support, but basic stuff works.

src/gallium/drivers/nvfx/nvfx_screen.c

index 7e3caf8d2e372fcfe38f2ce799c7f6023a3d47a4..72cb5239b5a9922f466defbc2da09c79372a38c8 100644 (file)
@@ -44,7 +44,7 @@ nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_TWO_SIDED_STENCIL:
                return 1;
        case PIPE_CAP_GLSL:
-               return 0;
+               return 1;
        case PIPE_CAP_ANISOTROPIC_FILTER:
                return 1;
        case PIPE_CAP_POINT_SPRITE: