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nvfx: expose GLSL
author
Luca Barbieri
<luca@luca-barbieri.com>
Sat, 13 Mar 2010 01:28:59 +0000
(
02:28
+0100)
committer
Luca Barbieri
<luca@luca-barbieri.com>
Sat, 21 Aug 2010 18:42:14 +0000
(20:42 +0200)
Still no control flow support, but basic stuff works.
src/gallium/drivers/nvfx/nvfx_screen.c
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diff --git
a/src/gallium/drivers/nvfx/nvfx_screen.c
b/src/gallium/drivers/nvfx/nvfx_screen.c
index 7e3caf8d2e372fcfe38f2ce799c7f6023a3d47a4..72cb5239b5a9922f466defbc2da09c79372a38c8 100644
(file)
--- a/
src/gallium/drivers/nvfx/nvfx_screen.c
+++ b/
src/gallium/drivers/nvfx/nvfx_screen.c
@@
-44,7
+44,7
@@
nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_TWO_SIDED_STENCIL:
return 1;
case PIPE_CAP_GLSL:
- return
0
;
+ return
1
;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 1;
case PIPE_CAP_POINT_SPRITE: