ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
+#if 0
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._Current != NULL) {
const GLboolean enable_shadow = ((1 << i) & program->Base.ShadowSamplers);
!enable_shadow);
}
}
+#endif
run_program(ctx, span, 0, span->end);
+#if 0
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._Current != NULL) {
_mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
GL_FALSE);
}
}
+#endif
if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) {
span->interpMask &= ~SPAN_RGBA;