Old GL 1.x specs used 'b' but newer specs use 'p'. The line immediately
above the second hunk also uses 'p'.
GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
GLint ImmutableLevels; /**< ES 3.0 / ARB_texture_view */
GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
- GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
+ GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - p in spec) */
GLint CropRect[4]; /**< GL_OES_draw_texture */
GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel);
t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1); /* 'q' in the GL spec */
- /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */
+ /* Compute _MaxLambda = q - p in the spec used during mipmapping */
t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel);
if (t->Immutable) {