progs/glsl: remove/replace //-style comments
authorBrian Paul <brianp@vmware.com>
Wed, 24 Mar 2010 15:08:24 +0000 (09:08 -0600)
committerBrian Paul <brianp@vmware.com>
Wed, 24 Mar 2010 15:08:24 +0000 (09:08 -0600)
progs/glsl/fsraytrace.c
progs/glsl/vsraytrace.c

index e35af0fc5a3a4524455dd5ee09edfe96833ad9ee..8d54757e590e99638f17efff239f3814eba927c1 100644 (file)
@@ -1,4 +1,4 @@
-// -*- mode: c; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2; coding: utf-8-unix -*-
+/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2; coding: utf-8-unix -*- */
 /*
   Copyright (c) 2010 Kristóf Ralovich
 
index 37b8f774aa7f6e1f813b771f3e28436460ad144a..d7726c787b850549135bb5fe3953a390ec64dde0 100644 (file)
@@ -1,4 +1,4 @@
-// -*- mode: c; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2; coding: utf-8-unix -*-
+/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2; coding: utf-8-unix -*- */
 /*
   Copyright (c) 2010 Kristóf Ralovich
 
@@ -221,7 +221,6 @@ Draw(void)
 
   float rot[9] = {1,0,0,  0,1,0,   0,0,1};
   GLint location = glGetUniformLocation(program, "rot");
-  //printf("loc=%d\n", location);
 
   glUseProgram(program);
   glUniformMatrix3fv(location, 1, 0, rot);