Commit
488fe51cf823ccd137c667f1e92dd86f8323b723 converted the EmitNoIfs
flag to MaxIfDepth, an unsigned integer saying "flatten if-statements
nested beyond this depth."
Unfortunately, i965 left this initialized to 0, which made ir_to_mesa
attempt to flatten all if-statements. We didn't notice right away
because we usually throw away ir_to_mesa's code in favor of the native
VS and FS backends...but this still creates a lot of unnecessary work.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
/* We want the GLSL compiler to emit code that uses condition codes */
for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
+ ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX;
ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
ctx->ShaderCompilerOptions[i].EmitNVTempInitialization = true;
ctx->ShaderCompilerOptions[i].EmitNoNoise = true;