DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN("false")
DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS("false")
DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED("false")
- DRI_CONF_DISABLE_SHADER_BIT_ENCODING("false")
DRI_CONF_FORCE_GLSL_VERSION(0)
DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
DRI_CONF_ALLOW_GLSL_BUILTIN_CONST_EXPRESSION("false")
{
boolean disable_blend_func_extended;
boolean disable_glsl_line_continuations;
- boolean disable_shader_bit_encoding;
boolean force_glsl_extensions_warn;
unsigned force_glsl_version;
boolean allow_glsl_extension_directive_midshader;
driQueryOptionb(optionCache, "disable_blend_func_extended");
options->disable_glsl_line_continuations =
driQueryOptionb(optionCache, "disable_glsl_line_continuations");
- options->disable_shader_bit_encoding =
- driQueryOptionb(optionCache, "disable_shader_bit_encoding");
options->force_glsl_extensions_warn =
driQueryOptionb(optionCache, "force_glsl_extensions_warn");
options->force_glsl_version =
attribs.options.force_glsl_extensions_warn = FALSE;
attribs.options.disable_blend_func_extended = FALSE;
attribs.options.disable_glsl_line_continuations = FALSE;
- attribs.options.disable_shader_bit_encoding = FALSE;
attribs.options.force_glsl_version = 0;
osmesa_init_st_visual(&attribs.visual,
extensions->ARB_shading_language_420pack = GL_TRUE;
extensions->ARB_texture_query_levels = GL_TRUE;
- if (!options->disable_shader_bit_encoding) {
- extensions->ARB_shader_bit_encoding = GL_TRUE;
- }
+ extensions->ARB_shader_bit_encoding = GL_TRUE;
extensions->EXT_shader_integer_mix = GL_TRUE;
extensions->ARB_arrays_of_arrays = GL_TRUE;
"Deshabilita les continuacions de línia basades en barra invertida en la font "
"GLSL"
-#: t_options.h:100
-msgid "Disable GL_ARB_shader_bit_encoding"
-msgstr "Deshabilita el GL_ARB_shader_bit_encoding"
-
#: t_options.h:105
msgid ""
"Force a default GLSL version for shaders that lack an explicit #version line"
msgid "Disable backslash-based line continuations in GLSL source"
msgstr ""
-#: t_options.h:100
-msgid "Disable GL_ARB_shader_bit_encoding"
-msgstr ""
-
#: t_options.h:105
msgid ""
"Force a default GLSL version for shaders that lack an explicit #version line"
"Deshabilitar continuaciones de línea basadas en barra inversa en el código "
"GLSL"
-#: t_options.h:100
-msgid "Disable GL_ARB_shader_bit_encoding"
-msgstr "Deshabilitar GL_ARB_shader_bit_encoding"
-
#: t_options.h:105
msgid ""
"Force a default GLSL version for shaders that lack an explicit #version line"
msgid "Disable backslash-based line continuations in GLSL source"
msgstr ""
-#: t_options.h:100
-msgid "Disable GL_ARB_shader_bit_encoding"
-msgstr ""
-
#: t_options.h:105
msgid ""
"Force a default GLSL version for shaders that lack an explicit #version line"
msgid "Disable backslash-based line continuations in GLSL source"
msgstr ""
-#: t_options.h:100
-msgid "Disable GL_ARB_shader_bit_encoding"
-msgstr ""
-
#: t_options.h:105
msgid ""
"Force a default GLSL version for shaders that lack an explicit #version line"
msgid "Disable backslash-based line continuations in GLSL source"
msgstr ""
-#: t_options.h:100
-msgid "Disable GL_ARB_shader_bit_encoding"
-msgstr ""
-
#: t_options.h:105
msgid ""
"Force a default GLSL version for shaders that lack an explicit #version line"
DRI_CONF_DESC(en,gettext("Disable backslash-based line continuations in GLSL source")) \
DRI_CONF_OPT_END
-#define DRI_CONF_DISABLE_SHADER_BIT_ENCODING(def) \
-DRI_CONF_OPT_BEGIN_B(disable_shader_bit_encoding, def) \
- DRI_CONF_DESC(en,gettext("Disable GL_ARB_shader_bit_encoding")) \
-DRI_CONF_OPT_END
-
#define DRI_CONF_FORCE_GLSL_VERSION(def) \
DRI_CONF_OPT_BEGIN_V(force_glsl_version, int, def, "0:999") \
DRI_CONF_DESC(en,gettext("Force a default GLSL version for shaders that lack an explicit #version line")) \