+Mesa-5.1 release notes:
+-----------------------
+
+1) Glide2 support has been ceased; in order to keep Voodoo Graphics, Voodoo2
+ and Voodoo Rush compatibility, please visit the Glide SourceForge and help
+ us to fix Glide3 for those cards.
+2) The non-DRI Linux build is currently broken. Any help will be appreciated.
+3) Glide3 can be found at http://sourceforge.net/projects/glide/
+
+Known supported HW: Voodoo Banshee, Voodoo3, Voodoo4, Voodoo5 5500
+Known supported OS: DOS (DJGPP), Windows9x/2k (MinGW/MSVC), Linux+DRI
+
+Comments, notes, flames:
+Daniel Borca <dborca@users.sourceforge.net>
+Hiroshi Morii <koolsmoky@users.sourceforge.net>
+
+
+
Info for Mesa 4.1
-----------------
* fxDDReadPixels888 does not convert 8A8R8G8B into 5R5G5B
*/
-/* $Id: fxdd.c,v 1.102 2003/10/13 11:14:58 dborca Exp $ */
+/* $Id: fxdd.c,v 1.103 2003/10/14 14:56:45 dborca Exp $ */
/*
* Mesa 3-D graphics library
ctx->Driver.TexParameter = fxDDTexParam;
ctx->Driver.BindTexture = fxDDTexBind;
ctx->Driver.DeleteTexture = fxDDTexDel;
+ ctx->Driver.IsTextureResident = fxDDIsTextureResident;
ctx->Driver.UpdateTexturePalette = fxDDTexPalette;
ctx->Driver.AlphaFunc = fxDDAlphaFunc;
ctx->Driver.BlendFunc = fxDDBlendFunc;
-/* $Id: fxddtex.c,v 1.50 2003/10/13 11:14:58 dborca Exp $ */
+/* $Id: fxddtex.c,v 1.51 2003/10/14 14:56:45 dborca Exp $ */
/*
* Mesa 3-D graphics library
tObj->DriverData = NULL;
}
+/*
+ * Return true if texture is resident, false otherwise.
+ */
+GLboolean
+fxDDIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj)
+{
+ tfxTexInfo *ti = fxTMGetTexInfo(tObj);
+ return (ti && ti->isInTM);
+}
+
/*
-/* $Id: fxdrv.h,v 1.60 2003/10/09 15:12:21 dborca Exp $ */
+/* $Id: fxdrv.h,v 1.61 2003/10/14 14:56:45 dborca Exp $ */
/*
* Mesa 3-D graphics library
GLenum, const GLfloat *);
extern void fxDDTexBind(GLcontext *, GLenum, struct gl_texture_object *);
extern void fxDDTexDel(GLcontext *, struct gl_texture_object *);
+extern GLboolean fxDDIsTextureResident(GLcontext *, struct gl_texture_object *);
extern void fxDDTexPalette(GLcontext *, struct gl_texture_object *);
extern void fxDDTexUseGlbPalette(GLcontext *, GLboolean);