i915g: Fix offset for level != 0
authorStéphane Marchesin <marcheu@chromium.org>
Sat, 22 Nov 2014 08:08:56 +0000 (00:08 -0800)
committerStéphane Marchesin <marcheu@chromium.org>
Sat, 22 Nov 2014 08:13:39 +0000 (00:13 -0800)
For NPOT texture layouts, we want to be able to access texture levels
other than 0 directly. Since the hw doesn't support that, We do it by
adding the offset directly.

Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
src/gallium/drivers/i915/i915_context.h
src/gallium/drivers/i915/i915_resource.h
src/gallium/drivers/i915/i915_resource_texture.c
src/gallium/drivers/i915/i915_state_emit.c
src/gallium/drivers/i915/i915_state_sampler.c

index ec8cbbf1f528bf89872179c91d07623b66d35bf3..40abf3c577f171ddc7906c7388177ef1ec116cbc 100644 (file)
@@ -157,7 +157,7 @@ struct i915_state
    unsigned sampler_enable_nr;
 
    /* texture image buffers */
-   unsigned texbuffer[I915_TEX_UNITS][2];
+   unsigned texbuffer[I915_TEX_UNITS][3];
 
    /** Describes the current hardware vertex layout */
    struct vertex_info vertex_info;
index 46241c9a8e96b41f65ad5e0cf37f34469a18d986..ef99cfb5d3cca164264360568ea49c46143fa828 100644 (file)
@@ -86,7 +86,7 @@ struct i915_texture {
    struct i915_winsys_buffer *buffer;
 };
 
-unsigned i915_texture_offset(struct i915_texture *tex,
+unsigned i915_texture_offset(const struct i915_texture *tex,
                              unsigned level, unsigned layer);
 void i915_init_screen_resource_functions(struct i915_screen *is);
 void i915_init_resource_functions(struct i915_context *i915);
index 6430c4bfceca68bd60e2c2c3f28f827f865533a8..8abb99f2a1f69b380922e38bf6321db1f89d3b9c 100644 (file)
@@ -143,7 +143,7 @@ i915_texture_set_level_info(struct i915_texture *tex,
    tex->image_offset[level][0].nblocksy = 0;
 }
 
-INLINE unsigned i915_texture_offset(struct i915_texture *tex,
+unsigned i915_texture_offset(const struct i915_texture *tex,
                                     unsigned level, unsigned layer)
 {
    unsigned x, y;
index 6244f489c2c43980bee21ea9665fc43c9da25667..92751f3cf8b0c54c7a3cfc45ff7742058e317646 100644 (file)
@@ -326,11 +326,13 @@ emit_map(struct i915_context *i915)
          if (enabled & (1 << unit)) {
             struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture);
             struct i915_winsys_buffer *buf = texture->buffer;
+            unsigned offset = i915->current.texbuffer[unit][2];
+
             assert(buf);
 
             count++;
 
-            OUT_RELOC(buf, I915_USAGE_SAMPLER, 0);
+            OUT_RELOC(buf, I915_USAGE_SAMPLER, offset);
             OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */
             OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */
          }
index 52f8b003ab1b88f734d795755a140efcb8749bef..eb62479b975ef70500c35befba4fb6096e71833d 100644 (file)
@@ -63,7 +63,7 @@ static void update_map(struct i915_context *i915,
                        const struct i915_texture *tex,
                        const struct i915_sampler_state *sampler,
                        const struct pipe_sampler_view* view,
-                       uint state[2]);
+                       uint state[3]);
 
 
 
@@ -300,13 +300,25 @@ static void update_map(struct i915_context *i915,
                        const struct i915_texture *tex,
                        const struct i915_sampler_state *sampler,
                        const struct pipe_sampler_view* view,
-                       uint state[2])
+                       uint state[3])
 {
    const struct pipe_resource *pt = &tex->b.b;
-   uint format, pitch;
-   const uint width = pt->width0, height = pt->height0, depth = pt->depth0;
+   uint width = pt->width0, height = pt->height0, depth = pt->depth0;
    const uint num_levels = pt->last_level;
+   uint format, pitch;
    unsigned max_lod = num_levels * 4;
+   int first_level = view->u.tex.first_level;
+   bool is_npot = (!util_is_power_of_two(pt->width0) || !util_is_power_of_two(pt->height0)); 
+
+   /*
+    * This is a bit messy. i915 doesn't support NPOT with mipmaps, but we can
+    * still texture from a single level. This is useful to make u_blitter work.
+    */
+   if (is_npot) {
+      width = u_minify(width, first_level);
+      height = u_minify(height, first_level);
+      max_lod = 1;
+   }
 
    assert(tex);
    assert(width);
@@ -341,6 +353,11 @@ static void update_map(struct i915_context *i915,
        | MS4_CUBE_FACE_ENA_MASK
        | ((max_lod) << MS4_MAX_LOD_SHIFT)
        | ((depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
+
+   if (is_npot)
+      state[2] = i915_texture_offset(tex, first_level, 0);
+   else
+      state[2] = 0;
 }
 
 static void update_maps(struct i915_context *i915)