static inline void
ir3_link_add(struct ir3_shader_linkage *l, uint8_t regid_, uint8_t compmask, uint8_t loc)
{
-
-
for (int j = 0; j < util_last_bit(compmask); j++) {
uint8_t comploc = loc + j;
l->varmask[comploc / 32] |= 1 << (comploc % 32);
void ir3_prog_init(struct pipe_context *pctx);
+/**
+ * A helper to determine if a fs input 'i' is point/sprite coord, given
+ * the specified sprite_coord_enable mask
+ */
+static inline bool
+ir3_point_sprite(const struct ir3_shader_variant *fs, int i,
+ uint32_t sprite_coord_enable, bool *coord_mode)
+{
+ gl_varying_slot slot = fs->inputs[i].slot;
+ (void)coord_mode; /* this will be used later */
+ /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
+ if (slot >= VARYING_SLOT_VAR0) {
+ unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
+ return !!(sprite_coord_enable & texmask);
+ }
+ return false;
+}
+
#endif /* IR3_GALLIUM_H_ */