Fixes issues with tessellation builtin variables since precision was
introduced to IR with commit
f84bc57d7dc02fceb805803131426c791eadeff9.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
this->fields[this->num_fields].centroid = 0;
this->fields[this->num_fields].sample = 0;
this->fields[this->num_fields].patch = 0;
+ this->fields[this->num_fields].precision = GLSL_PRECISION_NONE;
this->num_fields++;
}