}
if (state & META_VIEWPORT) {
+ /* save viewport state */
save->ViewportX = ctx->Viewport.X;
save->ViewportY = ctx->Viewport.Y;
save->ViewportW = ctx->Viewport.Width;
save->ViewportH = ctx->Viewport.Height;
- _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+ /* set viewport to match window size */
+ if (ctx->Viewport.X != 0 ||
+ ctx->Viewport.Y != 0 ||
+ ctx->Viewport.Width != ctx->DrawBuffer->Width ||
+ ctx->Viewport.Height != ctx->DrawBuffer->Height) {
+ _mesa_set_viewport(ctx, 0, 0,
+ ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+ }
+ /* save depth range state */
save->DepthNear = ctx->Viewport.Near;
save->DepthFar = ctx->Viewport.Far;
+ /* set depth range to default */
_mesa_DepthRange(0.0, 1.0);
}
}
if (state & META_VIEWPORT) {
- _mesa_Viewport(save->ViewportX, save->ViewportY,
- save->ViewportW, save->ViewportH);
+ if (save->ViewportX != ctx->Viewport.X ||
+ save->ViewportY != ctx->Viewport.Y ||
+ save->ViewportW != ctx->Viewport.Width ||
+ save->ViewportH != ctx->Viewport.Height) {
+ _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY,
+ save->ViewportW, save->ViewportH);
+ }
_mesa_DepthRange(save->DepthNear, save->DepthFar);
}