This game is looking for some odd extension after creating a core
context such as ARB_vertex_program and EXT_framebuffer_object.
Rather then enabling these in core this forces the game to use
compat. This allows the game to run and seems to work without
issues. All other id tech games/engines use a compat profile.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
<option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" />
</application>
+ <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
+ <option name="force_compat_profile" value="true" />
+ </application>
+
<!-- The GL thread whitelist is below, workarounds are above.
Keep it that way. -->