mesa: signal _NEW_PROGRAM_CONSTANTS instead of _NEW_PROGRAM
authorBrian Paul <brianp@vmware.com>
Fri, 24 Apr 2009 15:43:44 +0000 (09:43 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 24 Apr 2009 15:43:44 +0000 (09:43 -0600)
Use _NEW_PROGRAM_CONSTANTS when changing constant/uniform buffer values.
Binding a new program/shader sets both _NEW_PROGRAM and _NEW_PROGRAM_CONSTANTS.

src/mesa/shader/arbprogram.c
src/mesa/shader/nvprogram.c
src/mesa/shader/shader_api.c

index 981565ab8f1880438c34722aa2685d84fe627a08..317d623a22846953b41c873acda770bc09b289ef 100644 (file)
@@ -74,8 +74,6 @@ _mesa_BindProgram(GLenum target, GLuint id)
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
    /* Error-check target and get curProg */
    if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */
         (ctx->Extensions.NV_vertex_program ||
@@ -132,6 +130,9 @@ _mesa_BindProgram(GLenum target, GLuint id)
       return;
    }
 
+   /* signal new program (and its new constants) */
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+
    /* bind newProg */
    if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */
       _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
@@ -489,7 +490,7 @@ _mesa_ProgramEnvParameter4fARB(GLenum target, GLuint index,
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
 
    if (target == GL_FRAGMENT_PROGRAM_ARB
        && ctx->Extensions.ARB_fragment_program) {
@@ -537,7 +538,7 @@ _mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
    GLfloat * dest;
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
 
    if (count <= 0) {
       _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(count)");
@@ -631,7 +632,7 @@ _mesa_ProgramLocalParameter4fARB(GLenum target, GLuint index,
    struct gl_program *prog;
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
 
    if ((target == GL_FRAGMENT_PROGRAM_NV
         && ctx->Extensions.NV_fragment_program) ||
@@ -685,7 +686,7 @@ _mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
    GLint i;
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
 
    if (count <= 0) {
       _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fv(count)");
index 5142c2a4a5988a696d4ed96e0ac863f0f03b6887..8ba521182b8389ad3354366cde234605274fce96 100644 (file)
@@ -706,7 +706,7 @@ _mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
 
    prog = _mesa_lookup_program(ctx, id);
    if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
index 644cd39185cf163c406d4ef85a4565247886c207..8f414a088913095afbb0320d3c9e325a9a7140c6 100644 (file)
@@ -1487,7 +1487,7 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
       return;
    }
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
 
    if (program) {
       shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
@@ -1789,7 +1789,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
       return;
    }
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
 
    uniform = &shProg->Uniforms->Uniforms[location];
 
@@ -1929,7 +1929,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
       return;
    }
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
 
    uniform = &shProg->Uniforms->Uniforms[location];