Core is more self-contained now.
#include "ilo_state_sbe.h"
#include "ilo_state_shader.h"
#include "ilo_state_viewport.h"
+#include "ilo_state_zs.h"
#include "ilo_builder.h"
#include "ilo_builder_3d_top.h"
#define ILO_BUILDER_3D_TOP_H
#include "genhw/genhw.h"
-#include "../ilo_resource.h"
-#include "../ilo_state.h"
#include "intel_winsys.h"
#include "ilo_core.h"
#include "ilo_state_sampler.h"
#include "ilo_state_shader.h"
#include "ilo_state_sol.h"
+#include "ilo_state_surface.h"
#include "ilo_state_urb.h"
#include "ilo_state_vf.h"
#include "ilo_builder.h"
#include "ilo_blitter.h"
#include "ilo_query.h"
+#include "ilo_resource.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_render_gen.h"
#include "core/ilo_builder_render.h"
#include "ilo_blitter.h"
+#include "ilo_resource.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_render_gen.h"
#include "core/ilo_builder_render.h"
#include "ilo_blitter.h"
+#include "ilo_resource.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_render_gen.h"