for internal radeonsi shaders
/* Which inputs are doubles */
uint64_t double_inputs;
+ /* For AMD-specific driver-internal shaders. It replaces vertex
+ * buffer loads with code generating VS inputs from scalar registers.
+ *
+ * Valid values: SI_VS_BLIT_SGPRS_POS_*
+ */
+ unsigned blit_sgprs_amd;
+
/* True if the shader writes position in window space coordinates pre-transform */
bool window_space_position;
} vs;
case TGSI_PROPERTY_NEXT_SHADER:
s->info.next_stage = tgsi_processor_to_shader_stage(value);
break;
+ case TGSI_PROPERTY_VS_BLIT_SGPRS_AMD:
+ s->info.vs.blit_sgprs_amd = value;
+ break;
default:
if (value) {
fprintf(stderr, "tgsi_to_nir: unhandled TGSI property %u = %u\n",
if (nir->info.stage == MESA_SHADER_VERTEX) {
info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] =
nir->info.vs.window_space_position;
+ info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD] =
+ nir->info.vs.blit_sgprs_amd;
}
if (nir->info.stage == MESA_SHADER_TESS_CTRL) {