-/* $Id: teximage.c,v 1.23 2000/03/21 01:03:40 brianp Exp $ */
+/* $Id: teximage.c,v 1.24 2000/03/22 17:38:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
*/
-/*
- * Default pixel packing of Mesa's internal texture images:
- */
-static struct gl_pixelstore_attrib DefaultPacking = {
- 1, /* Alignment */
- 0, /* RowLength */
- 0, /* SkipPixels */
- 0, /* SkipRows */
- 0, /* ImageHeight */
- 0, /* SkipImages */
- GL_FALSE, /* SwapBytes */
- GL_FALSE /* LsbFirst */
-};
-
-
-
/*
* Compute log base 2 of n.
* If n isn't an exact power of two return -1.
/*
- * Return a new gl_texture_image struct with most field initialized.
+ * Initialize most fields of a gl_texture_image struct.
*/
-static struct gl_texture_image *
-new_texture_image( GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum internalFormat )
+static void
+init_texture_image( struct gl_texture_image *img,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum internalFormat )
{
- struct gl_texture_image *img = CALLOC_STRUCT(gl_texture_image);
- if (!img)
- return NULL;
-
+ ASSERT(img);
+ ASSERT(!img->Data);
img->Format = (GLenum) decode_internal_format(internalFormat);
set_teximage_component_sizes( img );
img->IntFormat = (GLenum) internalFormat;
img->Height2 = 1 << img->HeightLog2;
img->Depth2 = 1 << img->DepthLog2;
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
-
- return img;
}
if (target==GL_TEXTURE_1D) {
struct gl_texture_unit *texUnit;
- struct gl_texture_image *teximage;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
if (texture_error_check( ctx, target, level, internalFormat,
format, type, 1, width, 1, 1, border )) {
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
-
- /* free current texture image, if any */
- if (texUnit->CurrentD[1]->Image[level]) {
- gl_free_texture_image( texUnit->CurrentD[1]->Image[level] );
+ texObj = texUnit->CurrentD[1];
+ texImage = texObj->Image[level];
+
+ if (!texImage) {
+ texImage = gl_alloc_texture_image();
+ texObj->Image[level] = texImage;
+ if (!texImage) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+ return;
+ }
+ }
+ else if (texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
}
- teximage = new_texture_image(width, 1, 1, border, internalFormat);
+ /* setup the teximage struct's fields */
+ init_texture_image(texImage, width, 1, 1, border, internalFormat);
- /* make new texture from source image */
+ /* process the texture image */
if (pixels) {
- make_texture_image(ctx, teximage, format, type, pixels, &ctx->Unpack);
+ GLboolean retain = GL_TRUE;
+ GLboolean success = GL_FALSE;
+ if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA
+ && ctx->Driver.TexImage1D) {
+ /* let device driver try to use raw image */
+ success = (*ctx->Driver.TexImage1D)( ctx, target, level, format,
+ type, pixels, &ctx->Unpack,
+ texObj, texImage, &retain);
+ }
+ if (retain || !success) {
+ /* make internal copy of the texture image */
+ make_texture_image(ctx, texImage, format, type,
+ pixels, &ctx->Unpack);
+ if (!success && ctx->Driver.TexImage1D) {
+ /* let device driver try to use unpacked image */
+ (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing,
+ texObj, texImage, &retain);
+ }
+ }
+ if (!retain && texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
}
else {
- make_null_texture(teximage);
+ make_null_texture(texImage);
+ if (ctx->Driver.TexImage1D) {
+ GLboolean retain;
+ (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing,
+ texObj, texImage, &retain);
+ }
}
- /* install new texture image */
- texUnit->CurrentD[1]->Image[level] = teximage;
- gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );
+ /* state update */
+ gl_put_texobj_on_dirty_list( ctx, texObj );
ctx->NewState |= NEW_TEXTURING;
-
- /* tell driver about change */
- if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D,
- texUnit->CurrentD[1],
- level, internalFormat, teximage );
- }
}
else if (target==GL_PROXY_TEXTURE_1D) {
/* Proxy texture: check for errors and update proxy state */
if (target==GL_TEXTURE_2D) {
struct gl_texture_unit *texUnit;
- struct gl_texture_image *teximage;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
if (texture_error_check( ctx, target, level, internalFormat,
format, type, 2, width, height, 1, border )) {
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
-
- /* free current texture image, if any */
- if (texUnit->CurrentD[2]->Image[level]) {
- gl_free_texture_image( texUnit->CurrentD[2]->Image[level] );
+ texObj = texUnit->CurrentD[2];
+ texImage = texObj->Image[level];
+
+ if (!texImage) {
+ texImage = gl_alloc_texture_image();
+ texObj->Image[level] = texImage;
+ if (!texImage) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
+ }
+ else if (texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
}
- teximage = new_texture_image(width, height, 1, border,internalFormat);
+ /* setup the teximage struct's fields */
+ init_texture_image(texImage, width, height, 1, border, internalFormat);
- /* make new texture from source image */
+ /* process the texture image */
if (pixels) {
- make_texture_image(ctx, teximage, format, type, pixels, &ctx->Unpack);
+ GLboolean retain = GL_TRUE;
+ GLboolean success = GL_FALSE;
+ if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA
+ && ctx->Driver.TexImage2D) {
+ /* let device driver try to use raw image */
+ success = (*ctx->Driver.TexImage2D)( ctx, target, level, format,
+ type, pixels, &ctx->Unpack,
+ texObj, texImage, &retain);
+ }
+ if (retain || !success) {
+ /* make internal copy of the texture image */
+ make_texture_image(ctx, texImage, format, type,
+ pixels, &ctx->Unpack);
+ if (!success && ctx->Driver.TexImage2D) {
+ /* let device driver try to use unpacked image */
+ (*ctx->Driver.TexImage2D)( ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing,
+ texObj, texImage, &retain);
+ }
+ }
+ if (!retain && texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
}
else {
- make_null_texture(teximage);
+ make_null_texture(texImage);
+ if (ctx->Driver.TexImage2D) {
+ GLboolean retain;
+ (*ctx->Driver.TexImage2D)( ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing,
+ texObj, texImage, &retain);
+ }
}
- /* install new texture image */
- texUnit->CurrentD[2]->Image[level] = teximage;
- gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[2] );
- ctx->NewState |= NEW_TEXTURING;
-
- /* tell driver about change */
+#define OLD_DD_TEXTURE
+#ifdef OLD_DD_TEXTURE
+ /* XXX this will be removed in the future */
if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D,
- texUnit->CurrentD[2],
- level, internalFormat, teximage );
+ (*ctx->Driver.TexImage)( ctx, target, texObj, level, internalFormat,
+ texImage );
}
+#endif
+
+ /* state update */
+ gl_put_texobj_on_dirty_list( ctx, texObj );
+ ctx->NewState |= NEW_TEXTURING;
}
else if (target==GL_PROXY_TEXTURE_2D) {
/* Proxy texture: check for errors and update proxy state */
if (target==GL_TEXTURE_3D_EXT) {
struct gl_texture_unit *texUnit;
- struct gl_texture_image *teximage;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
if (texture_error_check( ctx, target, level, internalFormat,
format, type, 3, width, height, depth,
border )) {
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
-
- /* free current texture image, if any */
- if (texUnit->CurrentD[3]->Image[level]) {
- gl_free_texture_image( texUnit->CurrentD[3]->Image[level] );
+ texObj = texUnit->CurrentD[3];
+ texImage = texObj->Image[level];
+
+ if (!texImage) {
+ texImage = gl_alloc_texture_image();
+ texObj->Image[level] = texImage;
+ if (!texImage) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+ return;
+ }
+ }
+ else if (texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
}
- teximage = new_texture_image(width, height, depth,
- border, internalFormat);
+ /* setup the teximage struct's fields */
+ init_texture_image(texImage, width, height, depth,
+ border, internalFormat);
- /* make new texture from source image */
+ /* process the texture image */
if (pixels) {
- make_texture_image(ctx, teximage, format, type, pixels, &ctx->Unpack);
+ GLboolean retain = GL_TRUE;
+ GLboolean success = GL_FALSE;
+ if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA
+ && ctx->Driver.TexImage3D) {
+ /* let device driver try to use raw image */
+ success = (*ctx->Driver.TexImage3D)( ctx, target, level, format,
+ type, pixels, &ctx->Unpack,
+ texObj, texImage, &retain);
+ }
+ if (retain || !success) {
+ /* make internal copy of the texture image */
+ make_texture_image(ctx, texImage, format, type,
+ pixels, &ctx->Unpack);
+ if (!success && ctx->Driver.TexImage3D) {
+ /* let device driver try to use unpacked image */
+ (*ctx->Driver.TexImage3D)( ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing,
+ texObj, texImage, &retain);
+ }
+ }
+ if (!retain && texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
}
else {
- make_null_texture(teximage);
+ make_null_texture(texImage);
+ if (ctx->Driver.TexImage3D) {
+ GLboolean retain;
+ (*ctx->Driver.TexImage3D)( ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing,
+ texObj, texImage, &retain);
+ }
}
- /* install new texture image */
- texUnit->CurrentD[3]->Image[level] = teximage;
- gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[3] );
+ /* state update */
+ gl_put_texobj_on_dirty_list( ctx, texObj );
ctx->NewState |= NEW_TEXTURING;
-
- /* tell driver about change */
- if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D_EXT,
- texUnit->CurrentD[3],
- level, internalFormat, teximage );
- }
}
else if (target==GL_PROXY_TEXTURE_3D_EXT) {
/* Proxy texture: check for errors and update proxy state */
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
_mesa_unpack_index_span(ctx, width, dstType, destPtr,
- imgType, srcPtr, &DefaultPacking, GL_FALSE);
+ imgType, srcPtr, &_mesa_native_packing, GL_FALSE);
destPtr += destBytesPerRow;
srcPtr += srcBytesPerRow;
}
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
_mesa_unpack_ubyte_color_span(ctx, width, dstFormat, destPtr,
- imgFormat, imgType, srcPtr, &DefaultPacking, GL_FALSE);
+ imgFormat, imgType, srcPtr, &_mesa_native_packing, GL_FALSE);
destPtr += destBytesPerRow;
srcPtr += srcBytesPerRow;
}
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_image *destTex;
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLboolean success = GL_FALSE;
if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
width, 1, 1, format, type)) {
return; /* error was detected */
}
- destTex = texUnit->CurrentD[1]->Image[level];
- assert(destTex);
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = texUnit->CurrentD[1];
+ texImage = texObj->Image[level];
+ assert(texImage);
if (width == 0 || !pixels)
return; /* no-op, not an error */
- /*
- * Replace the texture subimage
- */
- {
- const GLint texComponents = components_in_intformat(destTex->Format);
- const GLenum texFormat = destTex->Format;
- const GLint xoffsetb = xoffset + destTex->Border;
- GLubyte *dst = destTex->Data + xoffsetb * texComponents;
+ if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA
+ && ctx->Driver.TexSubImage1D) {
+ success = (*ctx->Driver.TexSubImage1D)( ctx, target, level, xoffset,
+ width, format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ }
+ if (!success) {
+ /* XXX if Driver.TexSubImage1D, unpack image and try again? */
+
+ const GLint texComponents = components_in_intformat(texImage->Format);
+ const GLenum texFormat = texImage->Format;
+ const GLint xoffsetb = xoffset + texImage->Border;
+ GLboolean retain = GL_TRUE;
+ if (!texImage->Data) {
+ get_teximage_from_driver( ctx, target, level, texObj );
+ if (!texImage->Data) {
+ make_null_texture(texImage);
+ }
+ if (!texImage->Data)
+ return; /* we're really out of luck! */
+ }
+
if (texFormat == GL_COLOR_INDEX) {
/* color index texture */
- const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels,
- width, 1, format, type, 0, 0, 0);
+ GLubyte *dst = texImage->Data + xoffsetb * texComponents;
+ const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels, width,
+ 1, format, type, 0, 0, 0);
_mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst,
- type, src, &ctx->Unpack, GL_TRUE);
+ type, src, &ctx->Unpack, GL_TRUE);
}
else {
/* color texture */
- const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels,
- width, 1, format, type, 0, 0, 0);
- _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst,
- format, type, src, &ctx->Unpack, GL_TRUE);
+ GLubyte *dst = texImage->Data + xoffsetb * texComponents;
+ const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels, width,
+ 1, format, type, 0, 0, 0);
+ _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, format,
+ type, src, &ctx->Unpack, GL_TRUE);
}
- }
- gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );
+ if (ctx->Driver.TexImage1D) {
+ (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing, texObj, texImage,
+ &retain );
+ }
- /*
- * Inform device driver of texture image change.
- */
- if (ctx->Driver.TexSubImage) {
- (*ctx->Driver.TexSubImage)(ctx, GL_TEXTURE_1D, texUnit->CurrentD[1],
- level, xoffset, 0, width, 1,
- texUnit->CurrentD[1]->Image[level]->IntFormat,
- destTex );
- }
- else {
- if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_1D, texUnit->CurrentD[1],
- level,
- texUnit->CurrentD[1]->Image[level]->IntFormat,
- destTex );
+ if (!retain && texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
}
}
+
+ /*gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );*/
}
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_image *destTex;
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLboolean success = GL_FALSE;
if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
width, height, 1, format, type)) {
return; /* error was detected */
}
- destTex = texUnit->CurrentD[2]->Image[level];
- assert(destTex);
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = texUnit->CurrentD[2];
+ texImage = texObj->Image[level];
+ assert(texImage);
if (width == 0 || height == 0 || !pixels)
return; /* no-op, not an error */
+ if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA
+ && ctx->Driver.TexSubImage2D) {
+ success = (*ctx->Driver.TexSubImage2D)( ctx, target, level, xoffset,
+ yoffset, width, height, format, type,
+ pixels, &ctx->Unpack, texObj, texImage );
+ }
+ if (!success) {
+ /* XXX if Driver.TexSubImage2D, unpack image and try again? */
+
+ const GLint texComponents = components_in_intformat(texImage->Format);
+ const GLenum texFormat = texImage->Format;
+ const GLint xoffsetb = xoffset + texImage->Border;
+ const GLint yoffsetb = yoffset + texImage->Border;
+ const GLint srcStride = _mesa_image_row_stride(&ctx->Unpack, width,
+ format, type);
+ const GLint dstStride = texImage->Width * texComponents *sizeof(GLubyte);
+ GLboolean retain = GL_TRUE;
+
+ if (!texImage->Data) {
+ get_teximage_from_driver( ctx, target, level, texObj );
+ if (!texImage->Data) {
+ make_null_texture(texImage);
+ }
+ if (!texImage->Data)
+ return; /* we're really out of luck! */
+ }
- /*
- * Replace the texture subimage
- */
- {
- const GLint texComponents = components_in_intformat(destTex->Format);
- const GLenum texFormat = destTex->Format;
- const GLint xoffsetb = xoffset + destTex->Border;
- const GLint yoffsetb = yoffset + destTex->Border;
- GLubyte *dst = destTex->Data
- + (yoffsetb * destTex->Width + xoffsetb) * texComponents;
if (texFormat == GL_COLOR_INDEX) {
/* color index texture */
- const GLint stride = destTex->Width * sizeof(GLubyte);
+ GLubyte *dst = texImage->Data
+ + (yoffsetb * texImage->Width + xoffsetb) * texComponents;
+ const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels,
+ width, height, format, type, 0, 0, 0);
GLint row;
for (row = 0; row < height; row++) {
- const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels,
- width, height, format, type, 0, row, 0);
- _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst,
- type, src, &ctx->Unpack, GL_TRUE);
- dst += stride;
+ _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst, type,
+ (const GLvoid *) src, &ctx->Unpack, GL_TRUE);
+ src += srcStride;
+ dst += dstStride;
}
}
else {
/* color texture */
- const GLint stride = destTex->Width * texComponents * sizeof(GLubyte);
+ GLubyte *dst = texImage->Data
+ + (yoffsetb * texImage->Width + xoffsetb) * texComponents;
+ const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels,
+ width, height, format, type, 0, 0, 0);
GLint row;
for (row = 0; row < height; row++) {
- const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels,
- width, height, format, type, 0, row, 0);
- _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst,
- format, type, src, &ctx->Unpack, GL_TRUE);
- dst += stride;
+ _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, format,
+ type, (const GLvoid *) src, &ctx->Unpack, GL_TRUE);
+ src += srcStride;
+ dst += dstStride;
}
}
- }
- gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[2] );
+ if (ctx->Driver.TexImage2D) {
+ (*ctx->Driver.TexImage2D)(ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing, texObj, texImage,
+ &retain);
+ }
- /*
- * Inform device driver of texture image change.
- */
- if (ctx->Driver.TexSubImage) {
- (*ctx->Driver.TexSubImage)(ctx, GL_TEXTURE_2D, texUnit->CurrentD[2],
- level, xoffset, yoffset, width, height,
- texUnit->CurrentD[2]->Image[level]->IntFormat,
- destTex );
- }
- else {
- if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, texUnit->CurrentD[2],
- level,
- texUnit->CurrentD[2]->Image[level]->IntFormat,
- destTex );
+ if (!retain && texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
}
+
+#ifdef OLD_DD_TEXTURE
+ /* XXX this will be removed in the future */
+ if (ctx->Driver.TexSubImage) {
+ (*ctx->Driver.TexSubImage)(ctx, target, texObj, level,
+ xoffset, yoffset, width, height,
+ texImage->IntFormat, texImage);
+ }
+ else if (ctx->Driver.TexImage) {
+ (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_1D, texObj,
+ level, texImage->IntFormat, texImage );
+ }
+#endif
}
}
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_image *destTex;
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLboolean success = GL_FALSE;
if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, type)) {
return; /* error was detected */
}
- destTex = texUnit->CurrentD[3]->Image[level];
- assert(destTex);
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = texUnit->CurrentD[3];
+ texImage = texObj->Image[level];
+ assert(texImage);
if (width == 0 || height == 0 || height == 0 || !pixels)
return; /* no-op, not an error */
- /*
- * Replace the texture subimage
- */
- {
- const GLint texComponents = components_in_intformat(destTex->Format);
- const GLenum texFormat = destTex->Format;
- const GLint xoffsetb = xoffset + destTex->Border;
- const GLint yoffsetb = yoffset + destTex->Border;
- const GLint zoffsetb = zoffset + destTex->Border;
- GLint dstRectArea = destTex->Width * destTex->Height;
- GLubyte *dst = destTex->Data
- + (zoffsetb * dstRectArea + yoffsetb * destTex->Width + xoffsetb)
- * texComponents;
+ if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA
+ && ctx->Driver.TexSubImage3D) {
+ success = (*ctx->Driver.TexSubImage3D)( ctx, target, level, xoffset,
+ yoffset, zoffset, width, height, depth, format,
+ type, pixels, &ctx->Unpack, texObj, texImage );
+ }
+ if (!success) {
+ /* XXX if Driver.TexSubImage3D, unpack image and try again? */
+
+ const GLint texComponents = components_in_intformat(texImage->Format);
+ const GLenum texFormat = texImage->Format;
+ const GLint xoffsetb = xoffset + texImage->Border;
+ const GLint yoffsetb = yoffset + texImage->Border;
+ const GLint zoffsetb = zoffset + texImage->Border;
+ const GLint texWidth = texImage->Width;
+ const GLint dstRectArea = texWidth * texImage->Height;
+ const GLint srcStride = _mesa_image_row_stride(&ctx->Unpack,
+ width, format, type);
+ const GLint dstStride = texWidth * texComponents * sizeof(GLubyte);
+ GLboolean retain = GL_TRUE;
if (texFormat == GL_COLOR_INDEX) {
/* color index texture */
- const GLint stride = destTex->Width * sizeof(GLubyte);
GLint img, row;
for (img = 0; img < depth; img++) {
+ const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels,
+ width, height, format, type, img, 0, 0);
+ GLubyte *dst = texImage->Data + ((zoffsetb + img) * dstRectArea
+ + yoffsetb * texWidth + xoffsetb) * texComponents;
for (row = 0; row < height; row++) {
- const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels,
- width, height, format, type, img, row, 0);
_mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst,
- type, src, &ctx->Unpack, GL_TRUE);
- dst += stride;
+ type, (const GLvoid *) src, &ctx->Unpack, GL_TRUE);
+ src += srcStride;
+ dst += dstStride;
}
}
}
else {
/* color texture */
- const GLint stride = destTex->Width * texComponents * sizeof(GLubyte);
GLint img, row;
for (img = 0; img < depth; img++) {
+ const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels,
+ width, height, format, type, img, 0, 0);
+ GLubyte *dst = texImage->Data + ((zoffsetb + img) * dstRectArea
+ + yoffsetb * texWidth + xoffsetb) * texComponents;
for (row = 0; row < height; row++) {
- const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels,
- width, height, format, type, img, row, 0);
_mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst,
- format, type, src, &ctx->Unpack, GL_TRUE);
- dst += stride;
+ format, type, (const GLvoid *) src, &ctx->Unpack, GL_TRUE);
+ src += srcStride;
+ dst += dstStride;
}
}
}
- }
- gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );
+ if (ctx->Driver.TexImage3D) {
+ (*ctx->Driver.TexImage3D)(ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing, texObj, texImage,
+ &retain);
+ }
- /*
- * Inform device driver of texture image change.
- */
- /* XXX todo */
+ if (!retain && texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
+ }
}
GLint srcx, GLint srcy,
GLint dstx, GLint dsty, GLint dstz )
{
- static struct gl_pixelstore_attrib packing = {
- 1, /* Alignment */
- 0, /* RowLength */
- 0, /* SkipPixels */
- 0, /* SkipRows */
- 0, /* ImageHeight */
- 0, /* SkipImages */
- GL_FALSE, /* SwapBytes */
- GL_FALSE /* LsbFirst */
- };
-
GLint i;
GLint format, components, rectarea;
GLint texwidth, texheight, zoffset;
dst = dest->Data + ( zoffset + (dsty+i) * texwidth + dstx) * components;
_mesa_unpack_ubyte_color_span(ctx, width, format, dst,
GL_RGBA, GL_UNSIGNED_BYTE, rgba,
- &packing, GL_TRUE);
+ &_mesa_native_packing, GL_TRUE);
}
/* Read from draw buffer (the default) */
if (teximage->Data) {
copy_tex_sub_image(ctx, teximage, width, 1, x, y, xoffset, 0, 0);
/* tell driver about the change */
+ /* XXX call Driver.TexSubImage instead? */
if (ctx->Driver.TexImage) {
(*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D,
texUnit->CurrentD[1],
copy_tex_sub_image(ctx, teximage, width, height,
x, y, xoffset, yoffset, 0);
/* tell driver about the change */
+ /* XXX call Driver.TexSubImage instead? */
if (ctx->Driver.TexImage) {
(*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D,
texUnit->CurrentD[2],
xoffset, yoffset, zoffset, width, height))
return;
- if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA
+ if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA
|| !ctx->Driver.CopyTexSubImage3D
|| !(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
- xoffset, yoffset, zoffset, x, y, width, height )) {
- struct gl_texture_unit *texUnit;
- struct gl_texture_image *teximage;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- teximage = texUnit->CurrentD[3]->Image[level];
- assert(teximage);
- if (teximage->Data) {
- copy_tex_sub_image(ctx, teximage, width, height,
+ xoffset, yoffset, zoffset, x, y, width, height )) {
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_image *teximage;
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ teximage = texUnit->CurrentD[3]->Image[level];
+ assert(teximage);
+ if (teximage->Data) {
+ copy_tex_sub_image(ctx, teximage, width, height,
x, y, xoffset, yoffset, zoffset);
- /* tell driver about the change */
- if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D,
- texUnit->CurrentD[3],
- level, teximage->IntFormat, teximage );
+ /* tell driver about the change */
+ /* XXX call Driver.TexSubImage instead? */
+ if (ctx->Driver.TexImage) {
+ (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D,
+ texUnit->CurrentD[3],
+ level, teximage->IntFormat, teximage );
}
}
}