i965: Refactor sampler state setup
authorTopi Pohjolainen <topi.pohjolainen@intel.com>
Thu, 2 Apr 2015 09:45:02 +0000 (12:45 +0300)
committerTopi Pohjolainen <topi.pohjolainen@intel.com>
Wed, 29 Apr 2015 21:28:47 +0000 (00:28 +0300)
v2 (Matt): Moved * to the name.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/mesa/drivers/dri/i965/brw_sampler_state.c
src/mesa/drivers/dri/i965/brw_state.h

index c78e2e3cc8ed923a5d6038f9a7151f202934ebd0..22ccbfe84612c4ac72275526ea1338f7abd61d5b 100644 (file)
@@ -375,21 +375,16 @@ upload_default_color(struct brw_context *brw,
  * Sets the sampler state for a single unit based off of the sampler key
  * entry.
  */
-static void
+void
 brw_update_sampler_state(struct brw_context *brw,
-                         int unit,
+                         GLenum target, bool tex_cube_map_seamless,
+                         GLfloat tex_unit_lod_bias,
+                         mesa_format format, GLenum base_format,
+                         bool is_integer_format,
+                         const struct gl_sampler_object *sampler,
                          uint32_t *sampler_state,
                          uint32_t batch_offset_for_sampler_state)
 {
-   struct gl_context *ctx = &brw->ctx;
-   const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
-   const struct gl_texture_object *texObj = texUnit->_Current;
-   const struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
-
-   /* These don't use samplers at all. */
-   if (texObj->Target == GL_TEXTURE_BUFFER)
-      return;
-
    unsigned min_filter, mag_filter, mip_filter;
 
    /* Select min and mip filters. */
@@ -459,12 +454,12 @@ brw_update_sampler_state(struct brw_context *brw,
    unsigned wrap_t = translate_wrap_mode(brw, sampler->WrapT, either_nearest);
    unsigned wrap_r = translate_wrap_mode(brw, sampler->WrapR, either_nearest);
 
-   if (texObj->Target == GL_TEXTURE_CUBE_MAP ||
-       texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
+   if (target == GL_TEXTURE_CUBE_MAP ||
+       target == GL_TEXTURE_CUBE_MAP_ARRAY) {
       /* Cube maps must use the same wrap mode for all three coordinate
        * dimensions.  Prior to Haswell, only CUBE and CLAMP are valid.
        */
-      if ((ctx->Texture.CubeMapSeamless || sampler->CubeMapSeamless) &&
+      if ((tex_cube_map_seamless || sampler->CubeMapSeamless) &&
          (sampler->MinFilter != GL_NEAREST ||
           sampler->MagFilter != GL_NEAREST)) {
         wrap_s = BRW_TEXCOORDMODE_CUBE;
@@ -475,7 +470,7 @@ brw_update_sampler_state(struct brw_context *brw,
         wrap_t = BRW_TEXCOORDMODE_CLAMP;
         wrap_r = BRW_TEXCOORDMODE_CLAMP;
       }
-   } else if (texObj->Target == GL_TEXTURE_1D) {
+   } else if (target == GL_TEXTURE_1D) {
       /* There's a bug in 1D texture sampling - it actually pays
        * attention to the wrap_t value, though it should not.
        * Override the wrap_t value here to GL_REPEAT to keep
@@ -495,7 +490,7 @@ brw_update_sampler_state(struct brw_context *brw,
    const unsigned min_lod = U_FIXED(CLAMP(sampler->MinLod, 0, 13), lod_bits);
    const unsigned max_lod = U_FIXED(CLAMP(sampler->MaxLod, 0, 13), lod_bits);
    const int lod_bias =
-      S_FIXED(CLAMP(texUnit->LodBias + sampler->LodBias, -16, 15), lod_bits);
+      S_FIXED(CLAMP(tex_unit_lod_bias + sampler->LodBias, -16, 15), lod_bits);
    const unsigned base_level = U_FIXED(0, 1);
 
    /* Upload the border color if necessary.  If not, just point it at
@@ -506,14 +501,12 @@ brw_update_sampler_state(struct brw_context *brw,
    if (wrap_mode_needs_border_color(wrap_s) ||
        wrap_mode_needs_border_color(wrap_t) ||
        wrap_mode_needs_border_color(wrap_r)) {
-      const struct gl_texture_image *first_image =
-         texObj->Image[0][texObj->BaseLevel];
       upload_default_color(brw, sampler,
-                           first_image->TexFormat, first_image->_BaseFormat,
-                           texObj->_IsIntegerFormat, &border_color_offset);
+                           format, base_format, is_integer_format,
+                           &border_color_offset);
    }
 
-   const bool non_normalized_coords = texObj->Target == GL_TEXTURE_RECTANGLE;
+   const bool non_normalized_coords = target == GL_TEXTURE_RECTANGLE;
 
    brw_emit_sampler_state(brw,
                           sampler_state,
@@ -528,6 +521,29 @@ brw_update_sampler_state(struct brw_context *brw,
                           border_color_offset);
 }
 
+static void
+update_sampler_state(struct brw_context *brw,
+                     int unit,
+                     uint32_t *sampler_state,
+                     uint32_t batch_offset_for_sampler_state)
+{
+   struct gl_context *ctx = &brw->ctx;
+   const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+   const struct gl_texture_object *texObj = texUnit->_Current;
+   const struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
+
+   /* These don't use samplers at all. */
+   if (texObj->Target == GL_TEXTURE_BUFFER)
+      return;
+
+   struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel];
+   brw_update_sampler_state(brw, texObj->Target, ctx->Texture.CubeMapSeamless,
+                            texUnit->LodBias,
+                            firstImage->TexFormat, firstImage->_BaseFormat,
+                            texObj->_IsIntegerFormat,
+                            sampler,
+                            sampler_state, batch_offset_for_sampler_state);
+}
 
 static void
 brw_upload_sampler_state_table(struct brw_context *brw,
@@ -557,7 +573,7 @@ brw_upload_sampler_state_table(struct brw_context *brw,
       if (SamplersUsed & (1 << s)) {
          const unsigned unit = prog->SamplerUnits[s];
          if (ctx->Texture.Unit[unit]._Current) {
-            brw_update_sampler_state(brw, unit, sampler_state,
+            update_sampler_state(brw, unit, sampler_state,
                                      batch_offset_for_sampler_state);
          }
       }
index 8798369bf7be6e1be847304efd6f0a3e3dde2b23..ab067c3f1f81f8e22b7b1766f3e4a6a20c37738c 100644 (file)
@@ -283,6 +283,15 @@ void brw_emit_sampler_state(struct brw_context *brw,
                             bool non_normalized_coordinates,
                             uint32_t border_color_offset);
 
+void brw_update_sampler_state(struct brw_context *brw,
+                              GLenum target, bool tex_cube_map_seamless,
+                              GLfloat tex_unit_lod_bias,
+                              mesa_format format, GLenum base_format,
+                              bool is_integer_format,
+                              const struct gl_sampler_object *sampler,
+                              uint32_t *sampler_state,
+                              uint32_t batch_offset_for_sampler_state);
+
 /* gen6_sf_state.c */
 void
 calculate_attr_overrides(const struct brw_context *brw,