unsigned read_only:1; /**< "readonly" qualifier. */
unsigned write_only:1; /**< "writeonly" qualifier. */
/** \} */
+
+ /** \name Layout qualifiers for GL_ARB_gpu_shader5 */
+ /** \{ */
+ unsigned invocations:1;
+ /** \} */
}
/** \brief Set of flags, accessed by name. */
q;
/** Precision of the type (highp/medium/lowp). */
unsigned precision:2;
+ /** Geometry shader invocations for GL_ARB_gpu_shader5. */
+ int invocations;
+
/**
* Location specified via GL_ARB_explicit_attrib_location layout
*
!state->in_qualifier->flags.q.prim_type;
valid_in_mask.flags.q.prim_type = 1;
+ valid_in_mask.flags.q.invocations = 1;
break;
case MESA_SHADER_FRAGMENT:
if (q.flags.q.early_fragment_tests) {
state->in_qualifier->prim_type = q.prim_type;
}
+ if (this->flags.q.invocations &&
+ q.flags.q.invocations &&
+ this->invocations != q.invocations) {
+ _mesa_glsl_error(loc, state,
+ "conflicting invocations counts specified");
+ return false;
+ } else if (q.flags.q.invocations) {
+ this->flags.q.invocations = 1;
+ this->invocations = q.invocations;
+ }
+
if (create_gs_ast) {
node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type);
} else if (create_cs_ast) {
}
}
+ if (match_layout_qualifier("invocations", $1, state) == 0) {
+ $$.flags.q.invocations = 1;
+
+ if ($3 <= 0) {
+ _mesa_glsl_error(& @3, state,
+ "invalid invocations %d specified", $3);
+ YYERROR;
+ } else if ($3 > MAX_GEOMETRY_SHADER_INVOCATIONS) {
+ _mesa_glsl_error(& @3, state,
+ "invocations (%d) exceeds "
+ "GL_MAX_GEOMETRY_SHADER_INVOCATIONS", $3);
+ YYERROR;
+ } else {
+ $$.invocations = $3;
+ if (!state->is_version(400, 0) &&
+ !state->ARB_gpu_shader5_enable) {
+ _mesa_glsl_error(& @3, state,
+ "GL_ARB_gpu_shader5 invocations "
+ "qualifier specified", $3);
+ }
+ }
+ }
+
/* If the identifier didn't match any known layout identifiers,
* emit an error.
*/