/* MultiTexcoord ends up with both of these branches, unfortunately
- * (it may its own version of the macro after size-tracking is working).
+ * (it may get its own version of the macro after size-tracking is
+ * working).
+ *
+ * Errors (VertexAttribNV when ATTR>15) are handled at a higher level.
*/
-#define ATTRF( ATTR, N, A, B, C, D ) \
-{ \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if (((ATTR) & 0xf) == 0) { \
- int i; \
- \
- if (N>0) tnl->dmaptr[0].f = A; \
- if (N>1) tnl->dmaptr[1].f = B; \
- if (N>2) tnl->dmaptr[2].f = C; \
- if (N>3) tnl->dmaptr[3].f = D; \
- \
- for (i = N; i < tnl->vertex_size; i++) \
- *tnl->dmaptr[i].i = tnl->vertex[i].i; \
- \
- tnl->dmaptr += tnl->vertex_size; \
- \
- if (--tnl->counter == 0) \
- tnl->notify(); \
- } \
- else { \
- GLfloat *dest = tnl->attrptr[(ATTR) & 0xf]; \
- if (N>0) dest[0] = A; \
- if (N>1) dest[1] = B; \
- if (N>2) dest[2] = C; \
- if (N>3) dest[3] = D; \
- } \
+#define ATTRF( ATTR, N, A, B, C, D ) \
+{ \
+ GET_CURRENT_CONTEXT( ctx ); \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ \
+ if ((ATTR) == 0) { \
+ int i; \
+ \
+ if (N>0) tnl->vbptr[0].f = A; \
+ if (N>1) tnl->vbptr[1].f = B; \
+ if (N>2) tnl->vbptr[2].f = C; \
+ if (N>3) tnl->vbptr[3].f = D; \
+ \
+ for (i = N; i < tnl->vertex_size; i++) \
+ *tnl->vbptr[i].i = tnl->vertex[i].i; \
+ \
+ tnl->vbptr += tnl->vertex_size; \
+ \
+ if (--tnl->counter == 0) \
+ tnl->notify(); \
+ } \
+ else { \
+ GLfloat *dest = tnl->attrptr[ATTR]; \
+ if (N>0) dest[0] = A; \
+ if (N>1) dest[1] = B; \
+ if (N>2) dest[2] = C; \
+ if (N>3) dest[3] = D; \
+ } \
}
#define ATTR4F( ATTR, A, B, C, D ) ATTRF( ATTR, 4, A, B, C, D )
}
-/* MultiTexcoord
+/* Miscellaneous:
+ *
+ * These don't alias NV attributes, but still need similar treatment.
+ * Basically these are attributes with numbers greater than 16.
*/
-static void tnl_MultiTexCoord1fARB( GLenum target, GLfloat s )
+static void tnl_EdgeFlag( GLboolean flag )
+{
+ GLfloat f = flag ? 1 : 0;
+ ATTR1F( VERT_ATTRIB_EDGEFLAG, f);
+}
+
+static void tnl_EdgeFlagv( const GLboolean *flag )
+{
+ GLfloat f = flag[0] ? 1 : 0;
+ ATTR1F( VERT_ATTRIB_EDGEFLAG, f);
+}
+
+static void tnl_Indexi( GLint idx )
+{
+ ATTR1F( VERT_ATTRIB_INDEX, idx );
+}
+
+static void tnl_Indexiv( const GLint *idx )
+{
+ ATTR1F( VERT_ATTRIB_INDEX, idx );
+}
+
+/* Use dispatch switching to build 'ranges' of eval vertices for each
+ * type, avoiding need for flags. (Make
+ * evalcoords/evalpoints/vertices/attr0 mutually exclusive)
+ */
+static void _tnl_EvalCoord1f( GLfloat u )
+{
+ ATTR1F( VERT_ATTRIB_POS, u );
+}
+
+static void _tnl_EvalCoord1fv( const GLfloat *v )
+{
+ ATTR1F( VERT_ATTRIB_POS, v[0] );
+}
+
+static void _tnl_EvalCoord2f( GLfloat u, GLfloat v )
+{
+ ATTR2F( VERT_ATTRIB_POS, u, v );
+}
+
+static void _tnl_EvalCoord2fv( const GLfloat *v )
+{
+ ATTR2F( VERT_ATTRIB_POS, v[0], v[1] );
+}
+
+
+
+/* Second level dispatch table for MultiTexCoord, Material and
+ * VertexAttribNV.
+ *
+ * Need this because we want to track things like vertex attribute
+ * sizes, presence/otherwise of attribs in recorded vertices, etc, by
+ * manipulating the state of dispatch tables. Need therefore a
+ * dispatch slot for each value of 'index' or 'unit' in VertexAttribNV
+ * and MultiTexCoordARB. Also need a mechnism for keeping this data
+ * consistent with what's coming in via the Vertex/Normal/etc api
+ * above (where aliasing exists with the traditional entrypoints).
+ * Note that MultiTexCoordARB aliases with TexCoord when unit==0.
+ *
+ * Need presence tracking for material components, too, but not size
+ * tracking or help with aliasing. Could move material to seperate
+ * dispatch without the "*4" below, or even do the checks every time.
+ */
+struct attr_dispatch_tab {
+ void (*tab[32*4])( void );
+ void (*swapped[32*4])( void );
+ int swapcount;
+ int installed_sizes[32];
+};
+
+#define DISPATCH_ATTR1F( ATTR, N, )
+ tnl->vb.attr_dispatch
+
+/* Result at the back end after second dispatch -- could further
+ * specialize for attr zero -- maybe just in the codegen version.
+ */
+static void tnl_Attr1f( GLint attr, GLfloat s )
{
- GLint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
ATTR1F( attr, s );
}
-static void tnl_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
+static void tnl_Attr1fv( GLint attr, const GLfloat *v )
{
- GLint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
ATTR1F( attr, v[0] );
}
-static void tnl_MultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t )
+static void tnl_Attr2f( GLint attr, GLfloat s, GLfloat t )
{
- GLint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
ATTR2F( attr, s, t );
}
-static void tnl_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
+static void tnl_Attr2fv( GLint attr, const GLfloat *v )
{
- GLint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
ATTR2F( attr, v[0], v[1] );
}
-static void tnl_MultiTexCoord3fARB( GLenum target, GLfloat s, GLfloat t,
- GLfloat r)
+static void tnl_Attr3f( GLint attr, GLfloat s, GLfloat t, GLfloat r )
{
- GLint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
ATTR3F( attr, s, t, r );
}
-static void tnl_MultiTexCoord3fvARB( GLenum target, const GLfloat *v )
+static void tnl_Attr3fv( GLint attr, const GLfloat *v )
{
- GLint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
ATTR3F( attr, v[0], v[1], v[2] );
}
-static void tnl_MultiTexCoord4fARB( GLenum target, GLfloat s, GLfloat t,
- GLfloat r, GLfloat q )
+static void tnl_Attr4f( GLint attr, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
{
- GLint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
ATTR4F( attr, s, t, r, q );
}
-static void tnl_MultiTexCoord4fvARB( GLenum target, const GLfloat *v )
+static void tnl_Attr4fv( GLint attr, const GLfloat *v )
{
- GLint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
ATTR4F( attr, v[0], v[1], v[2], v[3] );
}
-/* NV_vertex_program:
- *
- * *** Need second dispatch layer above this for size tracking. One
- * *** dispatch layer handles both VertexAttribute and MultiTexCoord
+/* MultiTexcoord: Send through second level dispatch.
*/
-static void tnl_VertexAttrib1fNV( GLuint index, GLfloat s )
+static void tnl_MultiTexCoord1fARB( GLenum target, GLfloat s )
{
- ATTR1F( index, s );
+ GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
+ if (attr < MAX_VERT_ATTRS)
+ DISPATCH_ATTR1F( attr, s );
}
-static void tnl_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
+static void tnl_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
{
- ATTR1F( index, v[0] );
+ GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
+ if (attr < MAX_VERT_ATTRS)
+ DISPATCH_ATTR1F( attr, v[0] );
}
-static void tnl_VertexAttrib2fNV( GLuint index, GLfloat s, GLfloat t )
+static void tnl_MultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t )
{
- ATTR2F( index, s, t );
+ GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
+ if (attr < MAX_VERT_ATTRS)
+ DISPATCH_ATTR2F( attr, s, t );
}
-static void tnl_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
+static void tnl_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
{
- ATTR2F( index, v[0], v[1] );
+ GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
+ if (attr < MAX_VERT_ATTRS)
+ DISPATCH_ATTR2F( attr, v[0], v[1] );
}
-static void tnl_VertexAttrib3fNV( GLuint index, GLfloat s, GLfloat t,
- GLfloat r )
+static void tnl_MultiTexCoord3fARB( GLenum target, GLfloat s, GLfloat t,
+ GLfloat r)
{
- ATTR3F( index, s, t, r );
+ GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
+ if (attr < MAX_VERT_ATTRS)
+ DISPATCH_ATTR3F( attr, s, t, r );
}
-static void tnl_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
+static void tnl_MultiTexCoord3fvARB( GLenum target, const GLfloat *v )
{
- ATTR3F( index, v[0], v[1], v[2] );
+ GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
+ if (attr < MAX_VERT_ATTRS)
+ DISPATCH_ATTR3F( attr, v[0], v[1], v[2] );
}
-static void tnl_VertexAttrib4fNV( GLuint index, GLfloat s, GLfloat t,
- GLfloat r, GLfloat q )
+static void tnl_MultiTexCoord4fARB( GLenum target, GLfloat s, GLfloat t,
+ GLfloat r, GLfloat q )
{
- ATTR4F( index, s, t, r, q );
+ GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
+ if (attr < MAX_VERT_ATTRS)
+ DISPATCH_ATTR4F( attr, s, t, r, q );
}
-static void tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
+static void tnl_MultiTexCoord4fvARB( GLenum target, const GLfloat *v )
{
- ATTR4F( index, v[0], v[1], v[2], v[3] );
+ GLuint attr = (target - GL_TEXTURE0_ARB) + VERT_ATTRIB_TEX0;
+ if (attr < MAX_VERT_ATTRS)
+ DISPATCH_ATTR4F( attr, v[0], v[1], v[2], v[3] );
}
-/* Miscellaneous: (These don't alias NV attributes, right?)
+/* NV_vertex_program:
+ *
+ * Check for errors & reroute through second dispatch layer to get
+ * size tracking per-attribute.
*/
-static void tnl_EdgeFlag( GLboolean flag )
+static void tnl_VertexAttrib1fNV( GLuint index, GLfloat s )
{
- GET_TNL;
- tnl->edgeflagptr[0] = flag;
+ if (index < MAX_VERT_ATTRS)
+ DISPATCH_ATTR1F( index, s );
+ else
+ DISPATCH_ERROR;
}
-static void tnl_EdgeFlagv( const GLboolean *flag )
+static void tnl_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
{
- GET_TNL;
- tnl->edgeflagptr[0] = *flag;
+ if (index < MAX_VERT_ATTRS)
+ DISPATCH_ATTR1F( index, v[0] );
+ else
+ DISPATCH_ERROR;
}
-static void tnl_Indexi( GLint idx )
+static void tnl_VertexAttrib2fNV( GLuint index, GLfloat s, GLfloat t )
{
- GET_TNL;
- tnl->indexptr[0] = idx;
+ if (index < MAX_VERT_ATTRS)
+ DISPATCH_ATTR2F( index, s, t );
+ else
+ DISPATCH_ERROR;
}
-static void tnl_Indexiv( const GLint *idx )
+static void tnl_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
{
- GET_TNL;
- tnl->indexptr[0] = *idx;
+ if (index < MAX_VERT_ATTRS)
+ DISPATCH_ATTR2F( index, v[0], v[1] );
+ else
+ DISPATCH_ERROR;
}
-
-
-/* Could use dispatch switching to build 'ranges' of eval vertices for
- * each type, avoiding need for flags. (Make
- * evalcoords/evalpoints/vertices/attr0 mutually exclusive)
- * --> In which case, may as well use Vertex{12}f{v} here.
- */
-static void _tnl_EvalCoord1f( GLfloat u )
+static void tnl_VertexAttrib3fNV( GLuint index, GLfloat s, GLfloat t,
+ GLfloat r )
{
- ATTR1F( VERT_ATTRIB_POS, u );
+ if (index < MAX_VERT_ATTRS)
+ DISPATCH_ATTR3F( index, s, t, r );
+ else
+ DISPATCH_ERROR;
}
-static void _tnl_EvalCoord1fv( const GLfloat *v )
+static void tnl_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
{
- ATTR1F( VERT_ATTRIB_POS, v[0] );
+ if (index < MAX_VERT_ATTRS)
+ DISPATCH_ATTR3F( index, v[0], v[1], v[2] );
+ else
+ DISPATCH_ERROR;
}
-static void _tnl_EvalCoord2f( GLfloat u, GLfloat v )
+static void tnl_VertexAttrib4fNV( GLuint index, GLfloat s, GLfloat t,
+ GLfloat r, GLfloat q )
{
- ATTR2F( VERT_ATTRIB_POS, u, v );
+ if (index < MAX_VERT_ATTRS)
+ DISPATCH_ATTR4F( index, s, t, r, q );
+ else
+ DISPATCH_ERROR;
}
-static void _tnl_EvalCoord2fv( const GLfloat *v )
+static void tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
{
- ATTR2F( VERT_ATTRIB_POS, v[0], v[1] );
+ if (index < MAX_VERT_ATTRS)
+ DISPATCH_ATTR4F( index, v[0], v[1], v[2], v[3] );
+ else
+ DISPATCH_ERROR;
}
+
+
+
+
+
/* Materials:
- * *** Treat as more vertex attributes
+ *
+ * These are treated as per-vertex attributes, at indices above where
+ * the NV_vertex_program leaves off. There are a lot of good things
+ * about treating materials this way.
+ *
+ * *** Need a dispatch step (like VertexAttribute GLint attr, and MultiTexCoord)
+ * *** to expand vertex size, etc. Use the same second level dispatch
+ * *** (keyed by attr number) as above.
+ */
+#define MAT( ATTR, face, params ) \
+do { \
+ if (face != GL_BACK) \
+ DISPATCH_ATTRF( ATTR, N, params ); \
+ if (face != GL_FRONT) \
+ DISPATCH_ATTRF( ATTR+7, N, params ); \
+} while (0)
+
+
+/* NOTE: Have to remove/dealwith colormaterial crossovers, probably
+ * later on - in the meantime just store everything.
*/
static void _tnl_Materialfv( GLenum face, GLenum pname,
const GLfloat *params )
{
- if (MESA_VERBOSE & DEBUG_VFMT)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- if (tnl->prim[0] != GL_POLYGON+1) {
- VFMT_FALLBACK( __FUNCTION__ );
- glMaterialfv( face, pname, params );
+ switch (pname) {
+ case GL_EMISSION:
+ MAT( VERT_ATTRIB_FRONT_EMMISSION, 4, face, params );
+ break;
+ case GL_AMBIENT:
+ MAT( VERT_ATTRIB_FRONT_AMBIENT, 4, face, params );
+ break;
+ case GL_DIFFUSE:
+ MAT( VERT_ATTRIB_FRONT_DIFFUSE, 4, face, params );
+ break;
+ case GL_SPECULAR:
+ MAT( VERT_ATTRIB_FRONT_SPECULAR, 4, face, params );
+ break;
+ case GL_SHININESS:
+ MAT( VERT_ATTRIB_FRONT_SHININESS, 1, face, params );
+ break;
+ case GL_COLOR_INDEXES:
+ MAT( VERT_ATTRIB_FRONT_EMMISSION, 3, face, params );
+ break;
+ case GL_AMBIENT_AND_DIFFUSE:
+ MAT( VERT_ATTRIB_FRONT_AMBIENT, 4, face, params );
+ MAT( VERT_ATTRIB_FRONT_DIFFUSE, 4, face, params );
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, where );
return;
}
- _mesa_noop_Materialfv( face, pname, params );
}
return 0;
}
+/* Vertex descriptor
+ */
+struct _tnl_vertex_descriptor {
+ GLuint attr_bits[4];
+};
+
+
/* Can't use the loopback template for this:
*/
#define CHOOSE(FN, FNTYPE, MASK, ACTIVE, ARGS1, ARGS2 ) \
vfmt->SecondaryColor3fvEXT = choose_SecondaryColor3fvEXT;
vfmt->SecondaryColor3ubEXT = choose_SecondaryColor3ubEXT;
vfmt->SecondaryColor3ubvEXT = choose_SecondaryColor3ubvEXT;
- vfmt->MultiTexCoord1fARB = choose_MultiTexCoord1fARB;
- vfmt->MultiTexCoord1fvARB = choose_MultiTexCoord1fvARB;
- vfmt->MultiTexCoord2fARB = choose_MultiTexCoord2fARB;
- vfmt->MultiTexCoord2fvARB = choose_MultiTexCoord2fvARB;
+ vfmt->MultiTexCoord1fARB = dd_MultiTexCoord1fARB;
+ vfmt->MultiTexCoord1fvARB = dd_MultiTexCoord1fvARB;
+ vfmt->MultiTexCoord2fARB = dd_MultiTexCoord2fARB;
+ vfmt->MultiTexCoord2fvARB = dd_MultiTexCoord2fvARB;
+ vfmt->MultiTexCoord3fARB = dd_MultiTexCoord3fARB;
+ vfmt->MultiTexCoord3fvARB = dd_MultiTexCoord3fvARB;
+ vfmt->MultiTexCoord4fARB = dd_MultiTexCoord4fARB;
+ vfmt->MultiTexCoord4fvARB = dd_MultiTexCoord4fvARB;
vfmt->Normal3f = choose_Normal3f;
vfmt->Normal3fv = choose_Normal3fv;
vfmt->TexCoord1f = choose_TexCoord1f;
vfmt->TexCoord1fv = choose_TexCoord1fv;
vfmt->TexCoord2f = choose_TexCoord2f;
vfmt->TexCoord2fv = choose_TexCoord2fv;
- vfmt->Vertex2f = choose_Vertex2f;
- vfmt->Vertex2fv = choose_Vertex2fv;
- vfmt->Vertex3f = choose_Vertex3f;
- vfmt->Vertex3fv = choose_Vertex3fv;
vfmt->TexCoord3f = choose_TexCoord3f;
vfmt->TexCoord3fv = choose_TexCoord3fv;
vfmt->TexCoord4f = choose_TexCoord4f;
vfmt->TexCoord4fv = choose_TexCoord4fv;
- vfmt->MultiTexCoord3fARB = choose_MultiTexCoord3fARB;
- vfmt->MultiTexCoord3fvARB = choose_MultiTexCoord3fvARB;
- vfmt->MultiTexCoord4fARB = choose_MultiTexCoord4fARB;
- vfmt->MultiTexCoord4fvARB = choose_MultiTexCoord4fvARB;
+ vfmt->Vertex2f = choose_Vertex2f;
+ vfmt->Vertex2fv = choose_Vertex2fv;
+ vfmt->Vertex3f = choose_Vertex3f;
+ vfmt->Vertex3fv = choose_Vertex3fv;
vfmt->Vertex4f = choose_Vertex4f;
vfmt->Vertex4fv = choose_Vertex4fv;
vfmt->FogCoordfvEXT = choose_FogCoordfvEXT;
vfmt->EvalCoord1fv = choose_EvalCoord1fv;
vfmt->EvalCoord2f = choose_EvalCoord2f;
vfmt->EvalCoord2fv = choose_EvalCoord2fv;
- vfmt->EvalMesh1 = choose_EvalMesh1;
- vfmt->EvalMesh2 = choose_EvalMesh2;
- vfmt->EvalPoint1 = choose_EvalPoint1;
- vfmt->EvalPoint2 = choose_EvalPoint2;
-
- vfmt->Materialfv = _tnl_Materialfv;
+ vfmt->Materialfv = dd_Materialfv;
}
void _tnl_InitCodegen( struct dfn_generators *gen )
{
- gen->Vertex2f = codegen_noop;
- gen->Vertex2fv = codegen_noop;
- gen->Vertex3f = codegen_noop;
- gen->Vertex3fv = codegen_noop;
- gen->Vertex4f = codegen_noop;
- gen->Vertex4fv = codegen_noop;
-
+ /* Generate an attribute or vertex command.
+ */
gen->Attr1f = codegen_noop;
gen->Attr1fv = codegen_noop;
gen->Attr2f = codegen_noop;
gen->Attr3fv = codegen_noop;
gen->Attr4f = codegen_noop;
gen->Attr4fv = codegen_noop;
+
+ /* Index is never zero for these...
+ */
gen->Attr3ub = codegen_noop;
gen->Attr3ubv = codegen_noop;
gen->Attr4ub = codegen_noop;
gen->Attr4ubv = codegen_noop;
- /* Probably need two versions of this, one for the front end
- * (double dispatch), one for the back end (do the work) -- but
- * will also need a second level of CHOOSE functions?
- * -- Generate the dispatch layer using the existing templates somehow.
- * -- Generate the backend and 2nd level choosers here.
- * -- No need for a chooser on the top level.
- * -- Can aliasing help -- ie can NVAttr1f == Attr1f/Vertex2f at this level (index is known)
+ /* As above, but deal with the extra (redundant by now) index
+ * argument to the generated function.
*/
gen->NVAttr1f = codegen_noop;
gen->NVAttr1fv = codegen_noop;
gen->NVAttr4f = codegen_noop;
gen->NVAttr4fv = codegen_noop;
- gen->MTAttr1f = codegen_noop;
- gen->MTAttr1fv = codegen_noop;
- gen->MTAttr2f = codegen_noop;
- gen->MTAttr2fv = codegen_noop;
- gen->MTAttr3f = codegen_noop;
- gen->MTAttr3fv = codegen_noop;
- gen->MTAttr4f = codegen_noop;
- gen->MTAttr4fv = codegen_noop;
if (!getenv("MESA_NO_CODEGEN")) {
#if defined(USE_X86_ASM)
#if defined(USE_X86_ASM)
+
+struct dynfn *tnl_makeX86Vertex2f( TNLcontext *tnl, int key )
+{
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+
+ if (RADEON_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key );
+
+ switch (tnl->vertex_size) {
+ default: {
+ /* Repz convenient as it's possible to emit code for any size
+ * vertex with little tweaking. Might as well read vertsize
+ * though, and have only one of these.
+ */
+ static char temp[] = {
+ 0x57, /* push %edi */
+ 0x56, /* push %esi */
+ 0xbe, 0, 0, 0, 0, /* mov $VERTEX+2,%esi */
+ 0x8b, 0x3d, 0, 0, 0, 0, /* mov DMAPTR,%edi */
+ 0x8b, 0x44, 0x24, 0x0c, /* mov 0x0c(%esp,1),%eax */
+ 0x8b, 0x54, 0x24, 0x10, /* mov 0x10(%esp,1),%edx */
+ 0x89, 0x07, /* mov %eax,(%edi) */
+ 0x89, 0x57, 0x04, /* mov %edx,0x4(%edi) */
+ 0x83, 0xc7, 0x08, /* add $0x8,%edi */
+ 0xb9, 0, 0, 0, 0, /* mov $VERTSIZE-2,%ecx */
+ 0xf3, 0xa5, /* repz movsl %ds:(%esi),%es:(%edi)*/
+ 0xa1, 0, 0, 0, 0, /* mov COUNTER,%eax */
+ 0x89, 0x3d, 0, 0, 0, 0, /* mov %edi,DMAPTR */
+ 0x48, /* dec %eax */
+ 0xa3, 0, 0, 0, 0, /* mov %eax,COUNTER */
+ 0x5e, /* pop %esi */
+ 0x5f, /* pop %edi */
+ 0x74, 0x01, /* je +1 */
+ 0xc3, /* ret */
+ 0xff, 0x25, 0, 0, 0, 0 /* jmp NOTIFY */
+ };
+
+ dfn->code = ALIGN_MALLOC( sizeof(temp), 16 );
+ memcpy (dfn->code, temp, sizeof(temp));
+ FIXUP(dfn->code, 3, 0x0, (int)&tnl->vertex[2]);
+ FIXUP(dfn->code, 9, 0x0, (int)&tnl->dmaptr);
+ FIXUP(dfn->code, 37, 0x0, tnl->vertex_size-2);
+ FIXUP(dfn->code, 44, 0x0, (int)&tnl->counter);
+ FIXUP(dfn->code, 50, 0x0, (int)&tnl->dmaptr);
+ FIXUP(dfn->code, 56, 0x0, (int)&tnl->counter);
+ FIXUP(dfn->code, 67, 0x0, (int)&tnl->notify);
+ break;
+ }
+ }
+
+ insert_at_head( &tnl->dfn_cache.Vertex3f, dfn );
+ dfn->key = key;
+ return dfn;
+}
+
/* Build specialized versions of the immediate calls on the fly for
* the current state. Generic x86 versions.
*/
}
-struct dynfn *tnl_makeX86Normal3fv( TNLcontext *tnl, int key )
+struct dynfn *tnl_makeX86Attr4fv( TNLcontext *tnl, int key )
{
static char temp[] = {
0x8b, 0x44, 0x24, 0x04, /* mov 0x4(%esp,1),%eax */
0x89, 0x4a, 0x04, /* mov %ecx,0x4(%edx) */
0x8b, 0x48, 0x08, /* mov 0x8(%eax),%ecx */
0x89, 0x4a, 0x08, /* mov %ecx,0x8(%edx) */
+ 0x8b, 0x48, 0x0a, /* mov 0xa(%eax),%ecx */
+ 0x89, 0x4a, 0x0a, /* mov %ecx,0xa(%edx) */
0xc3, /* ret */
};
return dfn;
}
-struct dynfn *tnl_makeX86Normal3f( TNLcontext *tnl, int key )
+struct dynfn *tnl_makeX86Attr4f( TNLcontext *tnl, int key )
{
static char temp[] = {
0xba, 0x78, 0x56, 0x34, 0x12, /* mov $DEST,%edx */
0x89, 0x42, 0x04, /* mov %eax,0x4(%edx) */
0x8b, 0x44, 0x24, 0x0c, /* mov 0xc(%esp,1),%eax */
0x89, 0x42, 0x08, /* mov %eax,0x8(%edx) */
+ 0x8b, 0x44, 0x24, 0x10, /* mov 0x10(%esp,1),%eax */
+ 0x89, 0x42, 0x0a, /* mov %eax,0xa(%edx) */
0xc3, /* ret */
};
return dfn;
}
-struct dynfn *tnl_makeX86Color4ubv( TNLcontext *tnl, int key )
+
+struct dynfn *tnl_makeX86Attr3fv( TNLcontext *tnl, int key )
+{
+ static char temp[] = {
+ 0x8b, 0x44, 0x24, 0x04, /* mov 0x4(%esp,1),%eax */
+ 0xba, 0, 0, 0, 0, /* mov $DEST,%edx */
+ 0x8b, 0x08, /* mov (%eax),%ecx */
+ 0x89, 0x0a, /* mov %ecx,(%edx) */
+ 0x8b, 0x48, 0x04, /* mov 0x4(%eax),%ecx */
+ 0x89, 0x4a, 0x04, /* mov %ecx,0x4(%edx) */
+ 0x8b, 0x48, 0x08, /* mov 0x8(%eax),%ecx */
+ 0x89, 0x4a, 0x08, /* mov %ecx,0x8(%edx) */
+ 0xc3, /* ret */
+ };
+
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+
+ if (TNL_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key );
+
+ insert_at_head( &tnl->dfn_cache.Normal3fv, dfn );
+ dfn->key = key;
+ dfn->code = ALIGN_MALLOC( sizeof(temp), 16 );
+ memcpy (dfn->code, temp, sizeof(temp));
+ FIXUP(dfn->code, 5, 0x0, (int)tnl->normalptr);
+ return dfn;
+}
+
+struct dynfn *tnl_makeX86Attr3f( TNLcontext *tnl, int key )
+{
+ static char temp[] = {
+ 0xba, 0x78, 0x56, 0x34, 0x12, /* mov $DEST,%edx */
+ 0x8b, 0x44, 0x24, 0x04, /* mov 0x4(%esp,1),%eax */
+ 0x89, 0x02, /* mov %eax,(%edx) */
+ 0x8b, 0x44, 0x24, 0x08, /* mov 0x8(%esp,1),%eax */
+ 0x89, 0x42, 0x04, /* mov %eax,0x4(%edx) */
+ 0x8b, 0x44, 0x24, 0x0c, /* mov 0xc(%esp,1),%eax */
+ 0x89, 0x42, 0x08, /* mov %eax,0x8(%edx) */
+ 0xc3, /* ret */
+ };
+
+ struct dynfn *dfn = MALLOC_STRUCT( dynfn );
+
+ if (TNL_DEBUG & DEBUG_CODEGEN)
+ fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key );
+
+ insert_at_head( &tnl->dfn_cache.Normal3f, dfn );
+ dfn->key = key;
+ dfn->code = ALIGN_MALLOC( sizeof(temp), 16 );
+ memcpy (dfn->code, temp, sizeof(temp));
+ FIXUP(dfn->code, 1, 0x12345678, (int)tnl->normalptr);
+ return dfn;
+}
+
+struct dynfn *tnl_makeX86Attr4ubv( TNLcontext *tnl, int key )
{
struct dynfn *dfn = MALLOC_STRUCT( dynfn );
insert_at_head( &tnl->dfn_cache.Color4ubv, dfn );
}
}
-struct dynfn *tnl_makeX86Color4ub( TNLcontext *tnl, int key )
+struct dynfn *tnl_makeX86Attr4ub( TNLcontext *tnl, int key )
{
if (TNL_DEBUG & DEBUG_CODEGEN)
fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key );
}
-struct dynfn *tnl_makeX86Color3fv( TNLcontext *tnl, int key )
-{
- if (key & (TNL_CP_VC_FRMT_PKCOLOR|TNL_CP_VC_FRMT_FPALPHA))
- return 0;
- else
- {
- static char temp[] = {
- 0x8b, 0x44, 0x24, 0x04, /* mov 0x4(%esp,1),%eax */
- 0xba, 0, 0, 0, 0, /* mov $DEST,%edx */
- 0x8b, 0x08, /* mov (%eax),%ecx */
- 0x89, 0x0a, /* mov %ecx,(%edx) */
- 0x8b, 0x48, 0x04, /* mov 0x4(%eax),%ecx */
- 0x89, 0x4a, 0x04, /* mov %ecx,0x4(%edx) */
- 0x8b, 0x48, 0x08, /* mov 0x8(%eax),%ecx */
- 0x89, 0x4a, 0x08, /* mov %ecx,0x8(%edx) */
- 0xc3, /* ret */
- };
-
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
- if (TNL_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key );
-
- insert_at_head( &tnl->dfn_cache.Color3fv, dfn );
- dfn->key = key;
- dfn->code = ALIGN_MALLOC( sizeof(temp), 16 );
- memcpy (dfn->code, temp, sizeof(temp));
- FIXUP(dfn->code, 5, 0x0, (int)tnl->floatcolorptr);
- return dfn;
- }
-}
-
-struct dynfn *tnl_makeX86Color3f( TNLcontext *tnl, int key )
-{
- if (key & (TNL_CP_VC_FRMT_PKCOLOR|TNL_CP_VC_FRMT_FPALPHA))
- return 0;
- else
- {
- static char temp[] = {
- 0xba, 0x78, 0x56, 0x34, 0x12, /* mov $DEST,%edx */
- 0x8b, 0x44, 0x24, 0x04, /* mov 0x4(%esp,1),%eax */
- 0x89, 0x02, /* mov %eax,(%edx) */
- 0x8b, 0x44, 0x24, 0x08, /* mov 0x8(%esp,1),%eax */
- 0x89, 0x42, 0x04, /* mov %eax,0x4(%edx) */
- 0x8b, 0x44, 0x24, 0x0c, /* mov 0xc(%esp,1),%eax */
- 0x89, 0x42, 0x08, /* mov %eax,0x8(%edx) */
- 0xc3, /* ret */
- };
-
- struct dynfn *dfn = MALLOC_STRUCT( dynfn );
-
- if (TNL_DEBUG & DEBUG_CODEGEN)
- fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key );
-
- insert_at_head( &tnl->dfn_cache.Color3f, dfn );
- dfn->key = key;
- dfn->code = ALIGN_MALLOC( sizeof(temp), 16 );
- memcpy (dfn->code, temp, sizeof(temp));
- FIXUP(dfn->code, 1, 0x12345678, (int)tnl->floatcolorptr);
- return dfn;
- }
-}
-
-
-
-struct dynfn *tnl_makeX86TexCoord2fv( TNLcontext *tnl, int key )
+struct dynfn *tnl_makeX86Attr2fv( TNLcontext *tnl, int key )
{
static char temp[] = {
0x8b, 0x44, 0x24, 0x04, /* mov 0x4(%esp,1),%eax */
return dfn;
}
-struct dynfn *tnl_makeX86TexCoord2f( TNLcontext *tnl, int key )
+struct dynfn *tnl_makeX86Attr2f( TNLcontext *tnl, int key )
{
static char temp[] = {
0xba, 0x78, 0x56, 0x34, 0x12, /* mov $DEST,%edx */
return dfn;
}
-struct dynfn *tnl_makeX86MultiTexCoord2fvARB( TNLcontext *tnl, int key )
+
+struct dynfn *tnl_makeX86Attr1fv( TNLcontext *tnl, int key )
{
static char temp[] = {
0x8b, 0x44, 0x24, 0x04, /* mov 0x4(%esp,1),%eax */
- 0x8b, 0x4c, 0x24, 0x08, /* mov 0x8(%esp,1),%ecx */
- 0x2d, 0xc0, 0x84, 0x00, 0x00, /* sub $0x84c0,%eax */
- 0x83, 0xe0, 0x01, /* and $0x1,%eax */
- 0x8b, 0x11, /* mov (%ecx),%edx */
- 0xc1, 0xe0, 0x03, /* shl $0x3,%eax */
- 0x8b, 0x49, 0x04, /* mov 0x4(%ecx),%ecx */
- 0x89, 0x90, 0, 0, 0, 0,/* mov %edx,DEST(%eax) */
- 0x89, 0x88, 0, 0, 0, 0,/* mov %ecx,DEST+8(%eax) */
- 0xc3, /* ret */
- };
-
- static char temp2[] = {
- 0x8b, 0x44, 0x24, 0x04, /* mov 0x4(%esp,1),%eax */
- 0x8b, 0x4c, 0x24, 0x08, /* mov 0x8(%esp,1),%ecx */
- 0x2d, 0xc0, 0x84, 0x00, 0x00, /* sub $0x84c0,%eax */
- 0x83, 0xe0, 0x01, /* and $0x1,%eax */
- 0x8b, 0x14, 0x85, 0, 0, 0, 0, /* mov DEST(,%eax,4),%edx */
- 0x8b, 0x01, /* mov (%ecx),%eax */
- 0x89, 0x02, /* mov %eax,(%edx) */
- 0x8b, 0x41, 0x04, /* mov 0x4(%ecx),%eax */
- 0x89, 0x42, 0x04, /* mov %eax,0x4(%edx) */
+ 0xba, 0x78, 0x56, 0x34, 0x12, /* mov $DEST,%edx */
+ 0x8b, 0x08, /* mov (%eax),%ecx */
+ 0x89, 0x0a, /* mov %ecx,(%edx) */
0xc3, /* ret */
};
if (TNL_DEBUG & DEBUG_CODEGEN)
fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key );
- insert_at_head( &tnl->dfn_cache.MultiTexCoord2fvARB, dfn );
+ insert_at_head( &tnl->dfn_cache.TexCoord2fv, dfn );
dfn->key = key;
-
- if ((key & (TNL_CP_VC_FRMT_ST0|TNL_CP_VC_FRMT_ST1)) ==
- (TNL_CP_VC_FRMT_ST0|TNL_CP_VC_FRMT_ST1)) {
- dfn->code = ALIGN_MALLOC( sizeof(temp), 16 );
- memcpy (dfn->code, temp, sizeof(temp));
- FIXUP(dfn->code, 26, 0x0, (int)tnl->texcoordptr[0]);
- FIXUP(dfn->code, 32, 0x0, (int)tnl->texcoordptr[0]+4);
- } else {
- dfn->code = ALIGN_MALLOC( sizeof(temp2), 16 );
- memcpy (dfn->code, temp2, sizeof(temp2));
- FIXUP(dfn->code, 19, 0x0, (int)tnl->texcoordptr);
- }
+ dfn->code = ALIGN_MALLOC( sizeof(temp), 16 );
+ memcpy (dfn->code, temp, sizeof(temp));
+ FIXUP(dfn->code, 5, 0x12345678, (int)tnl->texcoordptr[0]);
return dfn;
}
-struct dynfn *tnl_makeX86MultiTexCoord2fARB( TNLcontext *tnl,
- int key )
+struct dynfn *tnl_makeX86Attr1f( TNLcontext *tnl, int key )
{
static char temp[] = {
+ 0xba, 0x78, 0x56, 0x34, 0x12, /* mov $DEST,%edx */
0x8b, 0x44, 0x24, 0x04, /* mov 0x4(%esp,1),%eax */
- 0x8b, 0x54, 0x24, 0x08, /* mov 0x8(%esp,1),%edx */
- 0x2d, 0xc0, 0x84, 0x00, 0x00, /* sub $0x84c0,%eax */
- 0x8b, 0x4c, 0x24, 0x0c, /* mov 0xc(%esp,1),%ecx */
- 0x83, 0xe0, 0x01, /* and $0x1,%eax */
- 0xc1, 0xe0, 0x03, /* shl $0x3,%eax */
- 0x89, 0x90, 0, 0, 0, 0, /* mov %edx,DEST(%eax) */
- 0x89, 0x88, 0, 0, 0, 0, /* mov %ecx,DEST+8(%eax) */
+ 0x89, 0x02, /* mov %eax,(%edx) */
0xc3, /* ret */
};
- static char temp2[] = {
- 0x8b, 0x44, 0x24, 0x04, /* mov 0x4(%esp,1),%eax */
- 0x8b, 0x54, 0x24, 0x08, /* mov 0x8(%esp,1),%edx */
- 0x2d, 0xc0, 0x84, 0x00, 0x00, /* sub $0x84c0,%eax */
- 0x8b, 0x4c, 0x24, 0x0c, /* mov 0xc(%esp,1),%ecx */
- 0x83, 0xe0, 0x01, /* and $0x1,%eax */
- 0x8b, 0x04, 0x85, 0, 0, 0, 0, /* mov DEST(,%eax,4),%eax */
- 0x89, 0x10, /* mov %edx,(%eax) */
- 0x89, 0x48, 0x04, /* mov %ecx,0x4(%eax) */
- 0xc3, /* ret */
- };
-
struct dynfn *dfn = MALLOC_STRUCT( dynfn );
if (TNL_DEBUG & DEBUG_CODEGEN)
fprintf(stderr, "%s 0x%08x\n", __FUNCTION__, key );
- insert_at_head( &tnl->dfn_cache.MultiTexCoord2fARB, dfn );
+ insert_at_head( &tnl->dfn_cache.TexCoord2f, dfn );
dfn->key = key;
-
- if ((key & (TNL_CP_VC_FRMT_ST0|TNL_CP_VC_FRMT_ST1)) ==
- (TNL_CP_VC_FRMT_ST0|TNL_CP_VC_FRMT_ST1)) {
- dfn->code = ALIGN_MALLOC( sizeof(temp), 16 );
- memcpy (dfn->code, temp, sizeof(temp));
- FIXUP(dfn->code, 25, 0x0, (int)tnl->texcoordptr[0]);
- FIXUP(dfn->code, 31, 0x0, (int)tnl->texcoordptr[0]+4);
- }
- else {
- /* Note: this might get generated multiple times, even though the
- * actual emitted code is the same.
- */
- dfn->code = ALIGN_MALLOC( sizeof(temp2), 16 );
- memcpy (dfn->code, temp2, sizeof(temp2));
- FIXUP(dfn->code, 23, 0x0, (int)tnl->texcoordptr);
- }
+ dfn->code = ALIGN_MALLOC( sizeof(temp), 16 );
+ memcpy (dfn->code, temp, sizeof(temp));
+ FIXUP(dfn->code, 1, 0x12345678, (int)tnl->texcoordptr[0]);
return dfn;
}
+
void _tnl_InitX86Codegen( struct dfn_generators *gen )
{
+ gen->Attr1f = tnl_makeX86Attr1f;
+ gen->Attr1fv = tnl_makeX86Attr1fv;
+ gen->Attr2f = tnl_makeX86Attr2f;
+ gen->Attr2fv = tnl_makeX86Attr2fv;
+ gen->Attr3f = tnl_makeX86Attr3f;
+ gen->Attr3fv = tnl_makeX86Attr3fv;
+ gen->Attr4f = tnl_makeX86Attr4f;
+ gen->Attr4fv = tnl_makeX86Attr4fv;
+ gen->Attr4ub = tnl_makeX86Attr4ub;
+ gen->Attr4ubv = tnl_makeX86Attr4ubv;
gen->Vertex3f = tnl_makeX86Vertex3f;
gen->Vertex3fv = tnl_makeX86Vertex3fv;
- gen->Color4ub = tnl_makeX86Color4ub; /* PKCOLOR only */
- gen->Color4ubv = tnl_makeX86Color4ubv; /* PKCOLOR only */
- gen->Normal3f = tnl_makeX86Normal3f;
- gen->Normal3fv = tnl_makeX86Normal3fv;
- gen->TexCoord2f = tnl_makeX86TexCoord2f;
- gen->TexCoord2fv = tnl_makeX86TexCoord2fv;
- gen->MultiTexCoord2fARB = tnl_makeX86MultiTexCoord2fARB;
- gen->MultiTexCoord2fvARB = tnl_makeX86MultiTexCoord2fvARB;
- gen->Color3f = tnl_makeX86Color3f;
- gen->Color3fv = tnl_makeX86Color3fv;
-
- /* Not done:
- */
-/* gen->Vertex2f = tnl_makeX86Vertex2f; */
-/* gen->Vertex2fv = tnl_makeX86Vertex2fv; */
-/* gen->Color3ub = tnl_makeX86Color3ub; */
-/* gen->Color3ubv = tnl_makeX86Color3ubv; */
-/* gen->Color4f = tnl_makeX86Color4f; */
-/* gen->Color4fv = tnl_makeX86Color4fv; */
-/* gen->TexCoord1f = tnl_makeX86TexCoord1f; */
-/* gen->TexCoord1fv = tnl_makeX86TexCoord1fv; */
-/* gen->MultiTexCoord1fARB = tnl_makeX86MultiTexCoord1fARB; */
-/* gen->MultiTexCoord1fvARB = tnl_makeX86MultiTexCoord1fvARB; */
}