#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
-
+
+#include "state_tracker/st_context.h"
static boolean
dri_st_framebuffer_validate(struct st_framebuffer_iface *stfbi,
{
struct dri_context *ctx = dri_context(pDRICtx);
struct dri_drawable *drawable = dri_drawable(dPriv);
- struct pipe_resource *pt;
-
+ struct pipe_resource *res;
+ struct st_context *stctx = (struct st_context *)ctx->st;
+ struct pipe_context *pipe = stctx->pipe;
+ struct pipe_transfer *tex_xfer;
+ char *map;
+ __DRIscreen *sPriv = dPriv->driScreenPriv;
+ int x, y, w, h, line, ximage_stride;
+
+ sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, &w, &h, dPriv->loaderPrivate);
+
dri_drawable_validate_att(drawable, ST_ATTACHMENT_FRONT_LEFT);
- pt = drawable->textures[ST_ATTACHMENT_FRONT_LEFT];
+ /* Use the pipe resource associated with the X drawable */
+ res = drawable->textures[ST_ATTACHMENT_FRONT_LEFT];
- if (pt) {
- enum pipe_format internal_format = pt->format;
+ if (res) {
+ enum pipe_format internal_format = res->format;
if (format == __DRI_TEXTURE_FORMAT_RGB) {
/* only need to cover the formats recognized by dri_fill_st_visual */
}
}
+
+ tex_xfer = pipe_get_transfer(pipe, res,
+ 0, 0, // level, layer
+ PIPE_TRANSFER_WRITE,
+ x, y,
+ w, h);
+
+
+ map = pipe_transfer_map(pipe, tex_xfer);
+
+ /* Copy the Drawable content to the mapped texture buffer */
+ sPriv->swrast_loader->getImage(dPriv, x, y, w, h, map,
+ dPriv->loaderPrivate);
+
+ /* The pipe transfer has a pitch rounded up to the nearest 64 pixels.
+ We assume 32 bit pixels. */
+ ximage_stride = w * 4;
+ for (line = h-1; line; --line) {
+ memmove(&map[line * tex_xfer->stride], &map[line * ximage_stride], ximage_stride);
+ }
+
+ pipe_transfer_unmap(pipe, tex_xfer);
+
+ pipe_transfer_destroy(pipe, tex_xfer);
+
ctx->st->teximage(ctx->st,
(target == GL_TEXTURE_2D) ? ST_TEXTURE_2D : ST_TEXTURE_RECT,
- 0, internal_format, pt, FALSE);
+ 0, internal_format, res, FALSE);
+
}
}