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Avoid using the same ir_constant 0.0 multiple times in mat constructors.
author
Eric Anholt
<eric@anholt.net>
Wed, 23 Jun 2010 21:33:30 +0000
(14:33 -0700)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Wed, 23 Jun 2010 22:20:29 +0000
(15:20 -0700)
glsl_types.cpp
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diff --git
a/glsl_types.cpp
b/glsl_types.cpp
index 2b7c5bce30ff6de9b05ecaacf81cec8d7116a815..ca19de6bec3f3150662d01e865afde24a944c47c 100644
(file)
--- a/
glsl_types.cpp
+++ b/
glsl_types.cpp
@@
-359,10
+359,9
@@
generate_mat_body_from_scalar(exec_list *instructions,
inst = new ir_assignment(lhs, rhs, NULL);
instructions->push_tail(inst);
- ir_constant *const zero = new ir_constant(0.0f);
-
for (unsigned i = 1; i < column_type->vector_elements; i++) {
ir_dereference *const lhs_ref = new ir_dereference_variable(column);
+ ir_constant *const zero = new ir_constant(0.0f);
ir_swizzle *lhs = new ir_swizzle(lhs_ref, i, 0, 0, 0, 1);