Outputs that are linked to inputs in the next stage must be output to stream 0,
otherwise we should fail to link.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
if (input_var || (prog->SeparateShader && consumer == NULL)) {
matches.record(output_var, input_var);
}
+
+ /* Only stream 0 outputs can be consumed in the next stage */
+ if (input_var && output_var->data.stream != 0) {
+ linker_error(prog, "output %s is assigned to stream=%d but "
+ "is linked to an input, which requires stream=0",
+ output_var->name, output_var->data.stream);
+ return false;
+ }
}
} else {
/* If there's no producer stage, then this must be a separable program.