{
GLuint fp_inputs = 0;
- if (1) {
+ if (!ctx->VertexProgram._Enabled) {
GLuint varying_inputs = ctx->varying_vp_inputs;
/* First look at what values may be computed by the generated
}
else {
/* calculate from vp->outputs */
- GLuint vp_outputs = 0;
+ GLuint vp_outputs = ctx->VertexProgram._Current->Base.OutputsWritten;
if (vp_outputs & (1 << VERT_RESULT_COL0)) fp_inputs |= FRAG_BIT_COL0;
if (vp_outputs & (1 << VERT_RESULT_COL1)) fp_inputs |= FRAG_BIT_COL1;
- fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY)
- << VERT_RESULT_TEX0)
- >> FRAG_ATTRIB_TEX0);
+ fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
+ << FRAG_ATTRIB_TEX0);
}
return fp_inputs;