-/* $Id: eval.c,v 1.10 2000/07/20 15:53:17 keithw Exp $ */
+/* $Id: eval.c,v 1.11 2000/09/11 18:49:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
IM->Flag[count] |= VERT_EVAL_C1; \
ASSIGN_4V(IM->Obj[count], x, 0, 0, 1); \
if (count == VB_MAX-1) \
- IM->maybe_transform_vb( IM ); \
+ _mesa_maybe_transform_vb( IM ); \
}
#define EVALCOORD2(IM, x, y) \
IM->Flag[count] |= VERT_EVAL_C2; \
ASSIGN_4V(IM->Obj[count], x, y, 0, 1); \
if (count == VB_MAX-1) \
- IM->maybe_transform_vb( IM ); \
+ _mesa_maybe_transform_vb( IM ); \
}
#define EVALPOINT1(IM, x) \
IM->Flag[count] |= VERT_EVAL_P1; \
ASSIGN_4V(IM->Obj[count], x, 0, 0, 1); \
if (count == VB_MAX-1) \
- IM->maybe_transform_vb( IM ); \
+ _mesa_maybe_transform_vb( IM ); \
}
#define EVALPOINT2(IM, x, y) \
IM->Flag[count] |= VERT_EVAL_P2; \
ASSIGN_4V(IM->Obj[count], x, y, 0, 1); \
if (count == VB_MAX-1) \
- IM->maybe_transform_vb( IM ); \
+ _mesa_maybe_transform_vb( IM ); \
}
-/* $Id: varray.c,v 1.22 2000/06/12 15:30:51 brianp Exp $ */
+/* $Id: varray.c,v 1.23 2000/09/11 18:49:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
IM->FlushElt |= IM->ArrayEltFlush; \
IM->Count = count += IM->ArrayIncr; \
if (count == VB_MAX) \
- IM->maybe_transform_vb( IM ); \
+ _mesa_maybe_transform_vb( IM ); \
}
/* KW: Exactly fakes the effects of calling glArrayElement multiple times.
- * Compilation is handled via. the IM->maybe_transform_vb() callback.
*/
#if 1
#define DRAW_ELT(FUNC, TYPE) \
IM->Count = nr; \
j += nr - start; \
\
- if (j == count) gl_End( ctx ); \
- IM->maybe_transform_vb( IM ); \
+ if (j == count) \
+ gl_End( ctx ); \
+ _mesa_maybe_transform_vb( IM ); \
} \
}
#else