+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors:
- * Michel Dänzer
- */
-
-
-#include "pipe/p_context.h"
-#include "pipe/p_state.h"
-
-
-/**
- * Clear the given buffers to the specified values.
- * No masking, no scissor (clear entire buffer).
- */
-static inline void
-util_clear(struct pipe_context *pipe,
- struct pipe_framebuffer_state *framebuffer, unsigned buffers,
- const union pipe_color_union *color, double depth, unsigned stencil)
-{
- unsigned i;
-
- for (i = 0; i < framebuffer->nr_cbufs; i++) {
- if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
- struct pipe_surface *ps = framebuffer->cbufs[i];
-
- if (ps) {
- pipe->clear_render_target(pipe, ps, color, 0, 0, ps->width,
- ps->height, true);
- }
- }
- }
-
- if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
- struct pipe_surface *ps = framebuffer->zsbuf;
- pipe->clear_depth_stencil(pipe, ps, buffers & PIPE_CLEAR_DEPTHSTENCIL,
- depth, stencil,
- 0, 0, ps->width, ps->height, true);
- }
-}