util_format_description(cbuf->format);
/* For BGRA8 formats (DRI window system default format), we
- * need to swap R and B, since the HW's format is RGBA8.
+ * need to swap R and B, since the HW's format is RGBA8. On
+ * V3D 4.1+, the RCL can swap R and B on load/store.
*/
- if (v3d->screen->devinfo.ver < 42 && v3d_cbuf->swap_rb)
+ if (v3d->screen->devinfo.ver < 41 && v3d_cbuf->swap_rb)
v3d->swap_color_rb |= 1 << i;
if (desc->swizzle[3] == PIPE_SWIZZLE_1)