ok_format(enum pipe_format pfmt)
{
enum a6xx_color_fmt fmt = fd6_pipe2color(pfmt);
+
+ switch (pfmt) {
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_Z16_UNORM:
+ case PIPE_FORMAT_Z32_UNORM:
+ case PIPE_FORMAT_Z32_FLOAT:
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+ case PIPE_FORMAT_S8_UINT:
+ return true;
+ }
+
if (fmt == ~0)
return false;
fail_if(info->alpha_blend);
+ /* We can blit depth and stencil in most cases, except for depth only or
+ * stencil only to combined zs. */
+ fail_if(info->dst.format == PIPE_FORMAT_Z24_UNORM_S8_UINT &&
+ info->mask != PIPE_MASK_ZS);
+
return true;
}
}
}
+static void
+rewrite_zs_blit(struct fd_ringbuffer *ring, const struct pipe_blit_info *info)
+{
+ struct pipe_blit_info separate = *info;
+
+ switch (info->src.format) {
+ case PIPE_FORMAT_S8_UINT:
+ debug_assert(info->mask == PIPE_MASK_S);
+ separate.mask = PIPE_MASK_R;
+ separate.src.format = PIPE_FORMAT_R8_UNORM;
+ separate.dst.format = PIPE_FORMAT_R8_UNORM;
+ emit_blit_texture(ring, &separate);
+ break;
+
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+ if (info->mask & PIPE_MASK_Z) {
+ separate.mask = PIPE_MASK_R;
+ separate.src.format = PIPE_FORMAT_R32_FLOAT;
+ separate.dst.format = PIPE_FORMAT_R32_FLOAT;
+ emit_blit_texture(ring, &separate);
+ }
+ if (info->mask & PIPE_MASK_S) {
+ separate.mask = PIPE_MASK_R;
+ separate.src.format = PIPE_FORMAT_R8_UNORM;
+ separate.dst.format = PIPE_FORMAT_R8_UNORM;
+ separate.src.resource = &fd_resource(info->src.resource)->stencil->base;
+ separate.dst.resource = &fd_resource(info->dst.resource)->stencil->base;
+ emit_blit_texture(ring, &separate);
+ }
+ break;
+
+ case PIPE_FORMAT_Z16_UNORM:
+ separate.mask = PIPE_MASK_R;
+ separate.src.format = PIPE_FORMAT_R16_UNORM;
+ separate.dst.format = PIPE_FORMAT_R16_UNORM;
+ emit_blit_texture(ring, &separate);
+ break;
+
+ case PIPE_FORMAT_Z32_UNORM:
+ case PIPE_FORMAT_Z32_FLOAT:
+ debug_assert(info->mask == PIPE_MASK_Z);
+ separate.mask = PIPE_MASK_R;
+ separate.src.format = PIPE_FORMAT_R32_UINT;
+ separate.dst.format = PIPE_FORMAT_R32_UINT;
+ emit_blit_texture(ring, &separate);
+ break;
+
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
+ separate.mask = PIPE_MASK_R;
+ separate.src.format = PIPE_FORMAT_R32_UINT;
+ separate.dst.format = PIPE_FORMAT_R32_UINT;
+ emit_blit_texture(ring, &separate);
+ break;
+
+ default:
+ unreachable("");
+ }
+}
+
static bool
fd6_blit(struct fd_context *ctx, const struct pipe_blit_info *info)
{
/* I don't *think* we need to handle blits between buffer <-> !buffer */
debug_assert(info->src.resource->target != PIPE_BUFFER);
debug_assert(info->dst.resource->target != PIPE_BUFFER);
- emit_blit_texture(batch->draw, info);
+
+ if (info->mask & (PIPE_MASK_ZS)) {
+ rewrite_zs_blit(batch->draw, info);
+ } else {
+ emit_blit_texture(batch->draw, info);
+ }
}
fd6_event_write(batch, batch->draw, 0x1d, true);