{
vec4_instruction *inst = (vec4_instruction *) instruction;
+ if (dst.width == BRW_WIDTH_4) {
+ /* This happens in attribute fixups for "dual instanced" geometry
+ * shaders, since they use attributes that are vec4's. Since the exec
+ * width is only 4, it's essential that the caller set
+ * force_writemask_all in order to make sure the instruction is executed
+ * regardless of which channels are enabled.
+ */
+ assert(inst->force_writemask_all);
+
+ /* Fix up any <8;8,1> or <0;4,1> source registers to <4;4,1> to satisfy
+ * the following register region restrictions (from Graphics BSpec:
+ * 3D-Media-GPGPU Engine > EU Overview > Registers and Register Regions
+ * > Register Region Restrictions)
+ *
+ * 1. ExecSize must be greater than or equal to Width.
+ *
+ * 2. If ExecSize = Width and HorzStride != 0, VertStride must be set
+ * to Width * HorzStride."
+ */
+ for (int i = 0; i < 3; i++) {
+ if (src[i].file == BRW_GENERAL_REGISTER_FILE)
+ src[i] = stride(src[i], 4, 4, 1);
+ }
+ }
+
switch (inst->opcode) {
case BRW_OPCODE_MOV:
brw_MOV(p, dst, src[0]);
src_reg src(dst);
dst.writemask = WRITEMASK_X;
src.swizzle = BRW_SWIZZLE_WWWW;
- emit(MOV(dst, src));
+ inst = emit(MOV(dst, src));
+
+ /* In dual instanced dispatch mode, dst has a width of 4, so we need
+ * to make sure the MOV happens regardless of which channels are
+ * enabled.
+ */
+ inst->force_writemask_all = true;
}
}