#include "GL/internal/glcore.h"
#if !defined(IN_MINI_GLX)
-extern GLint _gl_convert_from_x_visual_type( int visualType );
-extern GLint _gl_convert_to_x_visual_type( int visualType );
-extern void _gl_copy_visual_to_context_mode( __GLcontextModes * mode,
- const __GLXvisualConfig * config );
-extern int _gl_get_context_mode_data( const __GLcontextModes *mode,
- int attribute, int *value_return );
+extern GLint _gl_convert_from_x_visual_type(int visualType);
+extern GLint _gl_convert_to_x_visual_type(int visualType);
+extern void _gl_copy_visual_to_context_mode(__GLcontextModes * mode,
+ const __GLXvisualConfig * config);
+extern int _gl_get_context_mode_data(const __GLcontextModes * mode,
+ int attribute, int *value_return);
#endif /* !defined(IN_MINI_GLX) */
-extern __GLcontextModes * _gl_context_modes_create( unsigned count,
- size_t minimum_size );
-extern void _gl_context_modes_destroy( __GLcontextModes * modes );
-extern __GLcontextModes *
- _gl_context_modes_find_visual(__GLcontextModes *modes, int vid);
-extern __GLcontextModes *
- _gl_context_modes_find_fbconfig(__GLcontextModes *modes, int fbid);
-extern GLboolean _gl_context_modes_are_same( const __GLcontextModes * a,
- const __GLcontextModes * b );
+extern __GLcontextModes *_gl_context_modes_create(unsigned count,
+ size_t minimum_size);
+extern void _gl_context_modes_destroy(__GLcontextModes * modes);
+extern __GLcontextModes *_gl_context_modes_find_visual(__GLcontextModes *
+ modes, int vid);
+extern __GLcontextModes *_gl_context_modes_find_fbconfig(__GLcontextModes *
+ modes, int fbid);
+extern GLboolean _gl_context_modes_are_same(const __GLcontextModes * a,
+ const __GLcontextModes * b);
#endif /* GLCONTEXTMODES_H */