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mesa/main/ff_frag: Remove unused struct.
author
Gustaw Smolarczyk
<wielkiegie@gmail.com>
Thu, 30 Mar 2017 18:09:23 +0000
(20:09 +0200)
committer
Marek Olšák
<marek.olsak@amd.com>
Sat, 8 Apr 2017 18:29:58 +0000
(20:29 +0200)
Signed-off-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/main/ff_fragment_shader.cpp
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diff --git
a/src/mesa/main/ff_fragment_shader.cpp
b/src/mesa/main/ff_fragment_shader.cpp
index 9b00c36534a0a8a944dd5ae286eeedfff12b9b16..95c74e2b9210ff7391a91f8cc56eb9ecb45d1814 100644
(file)
--- a/
src/mesa/main/ff_fragment_shader.cpp
+++ b/
src/mesa/main/ff_fragment_shader.cpp
@@
-68,14
+68,6
@@
using namespace ir_builder;
*/
-struct texenvprog_cache_item
-{
- GLuint hash;
- void *key;
- struct gl_shader_program *data;
- struct texenvprog_cache_item *next;
-};
-
static GLboolean
texenv_doing_secondary_color(struct gl_context *ctx)
{