unsupported = !state->extensions->EXT_texture_array;
} else if (strcmp(name, "GL_ARB_shader_stencil_export") == 0) {
- if (state->target != fragment_shader) {
- unsupported = true;
- } else {
- state->ARB_shader_stencil_export_enable = (ext_mode != extension_disable);
- state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn);
- unsupported = !state->extensions->ARB_shader_stencil_export;
- }
+ state->ARB_shader_stencil_export_enable = (ext_mode != extension_disable);
+ state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn);
+
+ /* This extension is only supported in fragment shaders.
+ */
+ unsupported = (state->target != fragment_shader)
+ || !state->extensions->ARB_shader_stencil_export;
} else if (strcmp(name, "GL_AMD_conservative_depth") == 0) {
/* The AMD_conservative spec does not forbid requiring the extension in
* the vertex shader.