The semantics of this field are not well understood; it is better to
print it unconditionally along with the other unknown state, rather than
silently eat the value. Without this change, some critical state was
being lost in some shaders (notably, the offset for load/store
scratchpad intructions found in shaders that spill registers.)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
print_swizzle(word->swizzle);
- printf(", 0x%X\n", word->unknown);
+ printf(", 0x%X /* %X */\n", word->unknown, word->varying_parameters);
}
static void