return;
}
if (ctx->Polygon.FrontMode == mode)
- return;
+ return;
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.FrontMode = mode;
break;
case GL_FRONT_AND_BACK:
- if (ctx->Polygon.FrontMode == mode &&
- ctx->Polygon.BackMode == mode)
- return;
+ if (ctx->Polygon.FrontMode == mode && ctx->Polygon.BackMode == mode)
+ return;
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.FrontMode = mode;
ctx->Polygon.BackMode = mode;
return;
}
if (ctx->Polygon.BackMode == mode)
- return;
+ return;
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.BackMode = mode;
break;