It was implemented in
1df871f8ff753dd234def380ea0e20d7e81cad9e, but to
really enable it we need to enable PIPE_CAP_DEPTH_BOUNDS_TEST.
v2: Add release notes (Ian).
Suggested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4540>
GL_EXT_texture_shadow_lod on radeonsi.
GL_NV_copy_image on all gallium drivers.
VK_KHR_shader_non_semantic_info on Intel, RADV.
+GL_EXT_depth_bounds_test on Iris.
case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK:
case PIPE_CAP_ATOMIC_FLOAT_MINMAX:
return devinfo->gen >= 9;
+ case PIPE_CAP_DEPTH_BOUNDS_TEST:
+ return devinfo->gen >= 12;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
return 1;
case PIPE_CAP_MAX_RENDER_TARGETS: