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progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.
author
Vinson Lee
<vlee@vmware.com>
Wed, 18 Nov 2009 07:15:25 +0000
(23:15 -0800)
committer
Vinson Lee
<vlee@vmware.com>
Wed, 18 Nov 2009 07:15:25 +0000
(23:15 -0800)
progs/glsl/CH18-mandel.frag
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diff --git
a/progs/glsl/CH18-mandel.frag
b/progs/glsl/CH18-mandel.frag
index a472d812526de0924d0490f1f0800a65f2cd00b5..a972d68bcfb0be13d99fa551e3a2bb5af48c7505 100644
(file)
--- a/
progs/glsl/CH18-mandel.frag
+++ b/
progs/glsl/CH18-mandel.frag
@@
-31,7
+31,7
@@
void main()
float iter;
// for (iter = 0.0; iter < MaxIterations && r2 < 4.0; ++iter)
- for (iter = 0.0; iter < 12 && r2 < 4.0; ++iter)
+ for (iter = 0.0; iter < 12
.0
&& r2 < 4.0; ++iter)
{
float tempreal = real;