void (*DeleteTexture)(struct gl_context *ctx,
struct gl_texture_object *texObj);
+ /**
+ * Called to notify that texture is removed from ctx->Shared->TexObjects
+ */
+ void (*TextureRemovedFromShared)(struct gl_context *ctx,
+ struct gl_texture_object *texObj);
+
/** Called to allocate a new texture image object. */
struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
*/
_mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
+ if (ctx->Driver.TextureRemovedFromShared) {
+ ctx->Driver.TextureRemovedFromShared(ctx, delObj);
+ }
+
/* Unreference the texobj. If refcount hits zero, the texture
* will be deleted.
*/
_mesa_delete_texture_object(ctx, texObj);
}
+/**
+ * Called via ctx->Driver.TextureRemovedFromShared()
+ * When texture is removed from ctx->Shared->TexObjects we lose
+ * the ability to clean up views on context destruction, which may
+ * lead to dangling pointers to destroyed contexts.
+ * Release the views to prevent this.
+ */
+static void
+st_TextureReleaseAllSamplerViews(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_object *stObj = st_texture_object(texObj);
+
+ st_texture_release_all_sampler_views(st, stObj);
+}
/** called via ctx->Driver.FreeTextureImageBuffer() */
static void
functions->NewTextureImage = st_NewTextureImage;
functions->DeleteTextureImage = st_DeleteTextureImage;
functions->DeleteTexture = st_DeleteTextureObject;
+ functions->TextureRemovedFromShared = st_TextureReleaseAllSamplerViews;
functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
functions->MapTextureImage = st_MapTextureImage;
for (unsigned i = 0; i < views->count; ++i) {
struct st_sampler_view *stsv = &views->views[i];
if (stsv->view) {
- if (stsv->st != st) {
+ if (stsv->st && stsv->st != st) {
/* Transfer this reference to the zombie list. It will
* likely be freed when the zombie list is freed.
*/