This is just in case someone else trips over this due to our weird reuse
of this code in glBlitFramebuffer().
Reviewed-and-tested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
intel_prepare_render(intel);
+ /* glCopyTexSubImage() can't be called on multisampled renderbuffers or
+ * textures.
+ */
+ assert(!irb->Base.Base.NumSamples);
+ assert(!intelImage->base.Base.NumSamples);
+
if (!intelImage->mt || !irb || !irb->mt) {
if (unlikely(INTEL_DEBUG & DEBUG_PERF))
fprintf(stderr, "%s fail %p %p (0x%08x)\n",