I'm experimenting with a workaround for raster texture misrendering on
hardware, and this lets me look at the format chosen when computing
strides.
rsc->tiled = true;
}
+ if (tmpl->target != PIPE_BUFFER)
+ rsc->vc4_format = get_resource_texture_format(prsc);
+
vc4_setup_slices(rsc);
vc4_resource_bo_alloc(rsc);
if (!rsc->bo)
goto fail;
- if (tmpl->target != PIPE_BUFFER)
- rsc->vc4_format = get_resource_texture_format(prsc);
-
return prsc;
fail:
vc4_resource_destroy(pscreen, prsc);