osmesa: Expose GL entry points for Windows build via DEF file.
authorNigel Stewart <nigels@users.sourceforge.net>
Mon, 12 Oct 2015 11:26:37 +0000 (21:26 +1000)
committerJose Fonseca <jfonseca@vmware.com>
Wed, 21 Oct 2015 13:06:58 +0000 (14:06 +0100)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92437
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jose Fonseca <jfonseca@vmware.com>
src/gallium/targets/osmesa/osmesa.def
src/gallium/targets/osmesa/osmesa.mingw.def

index e2a31ab54570e0bc261286cab3184f7b8817b2a3..e347463de9f0e366ff047ca8079e842133765cde 100644 (file)
@@ -14,3 +14,340 @@ EXPORTS
        OSMesaGetProcAddress
        OSMesaColorClamp
        OSMesaPostprocess
+       glAccum
+       glAlphaFunc
+       glAreTexturesResident
+       glArrayElement
+       glBegin
+       glBindTexture
+       glBitmap
+       glBlendFunc
+       glCallList
+       glCallLists
+       glClear
+       glClearAccum
+       glClearColor
+       glClearDepth
+       glClearIndex
+       glClearStencil
+       glClipPlane
+       glColor3b
+       glColor3bv
+       glColor3d
+       glColor3dv
+       glColor3f
+       glColor3fv
+       glColor3i
+       glColor3iv
+       glColor3s
+       glColor3sv
+       glColor3ub
+       glColor3ubv
+       glColor3ui
+       glColor3uiv
+       glColor3us
+       glColor3usv
+       glColor4b
+       glColor4bv
+       glColor4d
+       glColor4dv
+       glColor4f
+       glColor4fv
+       glColor4i
+       glColor4iv
+       glColor4s
+       glColor4sv
+       glColor4ub
+       glColor4ubv
+       glColor4ui
+       glColor4uiv
+       glColor4us
+       glColor4usv
+       glColorMask
+       glColorMaterial
+       glColorPointer
+       glCopyPixels
+       glCopyTexImage1D
+       glCopyTexImage2D
+       glCopyTexSubImage1D
+       glCopyTexSubImage2D
+       glCullFace
+;      glDebugEntry
+       glDeleteLists
+       glDeleteTextures
+       glDepthFunc
+       glDepthMask
+       glDepthRange
+       glDisable
+       glDisableClientState
+       glDrawArrays
+       glDrawBuffer
+       glDrawElements
+       glDrawPixels
+       glEdgeFlag
+       glEdgeFlagPointer
+       glEdgeFlagv
+       glEnable
+       glEnableClientState
+       glEnd
+       glEndList
+       glEvalCoord1d
+       glEvalCoord1dv
+       glEvalCoord1f
+       glEvalCoord1fv
+       glEvalCoord2d
+       glEvalCoord2dv
+       glEvalCoord2f
+       glEvalCoord2fv
+       glEvalMesh1
+       glEvalMesh2
+       glEvalPoint1
+       glEvalPoint2
+       glFeedbackBuffer
+       glFinish
+       glFlush
+       glFogf
+       glFogfv
+       glFogi
+       glFogiv
+       glFrontFace
+       glFrustum
+       glGenLists
+       glGenTextures
+       glGetBooleanv
+       glGetClipPlane
+       glGetDoublev
+       glGetError
+       glGetFloatv
+       glGetIntegerv
+       glGetLightfv
+       glGetLightiv
+       glGetMapdv
+       glGetMapfv
+       glGetMapiv
+       glGetMaterialfv
+       glGetMaterialiv
+       glGetPixelMapfv
+       glGetPixelMapuiv
+       glGetPixelMapusv
+       glGetPointerv
+       glGetPolygonStipple
+       glGetString
+       glGetTexEnvfv
+       glGetTexEnviv
+       glGetTexGendv
+       glGetTexGenfv
+       glGetTexGeniv
+       glGetTexImage
+       glGetTexLevelParameterfv
+       glGetTexLevelParameteriv
+       glGetTexParameterfv
+       glGetTexParameteriv
+       glHint
+       glIndexMask
+       glIndexPointer
+       glIndexd
+       glIndexdv
+       glIndexf
+       glIndexfv
+       glIndexi
+       glIndexiv
+       glIndexs
+       glIndexsv
+       glIndexub
+       glIndexubv
+       glInitNames
+       glInterleavedArrays
+       glIsEnabled
+       glIsList
+       glIsTexture
+       glLightModelf
+       glLightModelfv
+       glLightModeli
+       glLightModeliv
+       glLightf
+       glLightfv
+       glLighti
+       glLightiv
+       glLineStipple
+       glLineWidth
+       glListBase
+       glLoadIdentity
+       glLoadMatrixd
+       glLoadMatrixf
+       glLoadName
+       glLogicOp
+       glMap1d
+       glMap1f
+       glMap2d
+       glMap2f
+       glMapGrid1d
+       glMapGrid1f
+       glMapGrid2d
+       glMapGrid2f
+       glMaterialf
+       glMaterialfv
+       glMateriali
+       glMaterialiv
+       glMatrixMode
+       glMultMatrixd
+       glMultMatrixf
+       glNewList
+       glNormal3b
+       glNormal3bv
+       glNormal3d
+       glNormal3dv
+       glNormal3f
+       glNormal3fv
+       glNormal3i
+       glNormal3iv
+       glNormal3s
+       glNormal3sv
+       glNormalPointer
+       glOrtho
+       glPassThrough
+       glPixelMapfv
+       glPixelMapuiv
+       glPixelMapusv
+       glPixelStoref
+       glPixelStorei
+       glPixelTransferf
+       glPixelTransferi
+       glPixelZoom
+       glPointSize
+       glPolygonMode
+       glPolygonOffset
+       glPolygonStipple
+       glPopAttrib
+       glPopClientAttrib
+       glPopMatrix
+       glPopName
+       glPrioritizeTextures
+       glPushAttrib
+       glPushClientAttrib
+       glPushMatrix
+       glPushName
+       glRasterPos2d
+       glRasterPos2dv
+       glRasterPos2f
+       glRasterPos2fv
+       glRasterPos2i
+       glRasterPos2iv
+       glRasterPos2s
+       glRasterPos2sv
+       glRasterPos3d
+       glRasterPos3dv
+       glRasterPos3f
+       glRasterPos3fv
+       glRasterPos3i
+       glRasterPos3iv
+       glRasterPos3s
+       glRasterPos3sv
+       glRasterPos4d
+       glRasterPos4dv
+       glRasterPos4f
+       glRasterPos4fv
+       glRasterPos4i
+       glRasterPos4iv
+       glRasterPos4s
+       glRasterPos4sv
+       glReadBuffer
+       glReadPixels
+       glRectd
+       glRectdv
+       glRectf
+       glRectfv
+       glRecti
+       glRectiv
+       glRects
+       glRectsv
+       glRenderMode
+       glRotated
+       glRotatef
+       glScaled
+       glScalef
+       glScissor
+       glSelectBuffer
+       glShadeModel
+       glStencilFunc
+       glStencilMask
+       glStencilOp
+       glTexCoord1d
+       glTexCoord1dv
+       glTexCoord1f
+       glTexCoord1fv
+       glTexCoord1i
+       glTexCoord1iv
+       glTexCoord1s
+       glTexCoord1sv
+       glTexCoord2d
+       glTexCoord2dv
+       glTexCoord2f
+       glTexCoord2fv
+       glTexCoord2i
+       glTexCoord2iv
+       glTexCoord2s
+       glTexCoord2sv
+       glTexCoord3d
+       glTexCoord3dv
+       glTexCoord3f
+       glTexCoord3fv
+       glTexCoord3i
+       glTexCoord3iv
+       glTexCoord3s
+       glTexCoord3sv
+       glTexCoord4d
+       glTexCoord4dv
+       glTexCoord4f
+       glTexCoord4fv
+       glTexCoord4i
+       glTexCoord4iv
+       glTexCoord4s
+       glTexCoord4sv
+       glTexCoordPointer
+       glTexEnvf
+       glTexEnvfv
+       glTexEnvi
+       glTexEnviv
+       glTexGend
+       glTexGendv
+       glTexGenf
+       glTexGenfv
+       glTexGeni
+       glTexGeniv
+       glTexImage1D
+       glTexImage2D
+       glTexParameterf
+       glTexParameterfv
+       glTexParameteri
+       glTexParameteriv
+       glTexSubImage1D
+       glTexSubImage2D
+       glTranslated
+       glTranslatef
+       glVertex2d
+       glVertex2dv
+       glVertex2f
+       glVertex2fv
+       glVertex2i
+       glVertex2iv
+       glVertex2s
+       glVertex2sv
+       glVertex3d
+       glVertex3dv
+       glVertex3f
+       glVertex3fv
+       glVertex3i
+       glVertex3iv
+       glVertex3s
+       glVertex3sv
+       glVertex4d
+       glVertex4dv
+       glVertex4f
+       glVertex4fv
+       glVertex4i
+       glVertex4iv
+       glVertex4s
+       glVertex4sv
+       glVertexPointer
+       glViewport
index 874ac5440844fd6c0cfd1262579fb35180630053..945201c9d83a0d1210f0492d8d76da1f42e91e96 100644 (file)
@@ -11,3 +11,340 @@ EXPORTS
        OSMesaGetProcAddress = OSMesaGetProcAddress@4
        OSMesaColorClamp = OSMesaColorClamp@4
        OSMesaPostprocess = OSMesaPostprocess@12
+       glAccum = glAccum@8
+       glAlphaFunc = glAlphaFunc@8
+       glAreTexturesResident = glAreTexturesResident@12
+       glArrayElement = glArrayElement@4
+       glBegin = glBegin@4
+       glBindTexture = glBindTexture@8
+       glBitmap = glBitmap@28
+       glBlendFunc = glBlendFunc@8
+       glCallList = glCallList@4
+       glCallLists = glCallLists@12
+       glClear = glClear@4
+       glClearAccum = glClearAccum@16
+       glClearColor = glClearColor@16
+       glClearDepth = glClearDepth@8
+       glClearIndex = glClearIndex@4
+       glClearStencil = glClearStencil@4
+       glClipPlane = glClipPlane@8
+       glColor3b = glColor3b@12
+       glColor3bv = glColor3bv@4
+       glColor3d = glColor3d@24
+       glColor3dv = glColor3dv@4
+       glColor3f = glColor3f@12
+       glColor3fv = glColor3fv@4
+       glColor3i = glColor3i@12
+       glColor3iv = glColor3iv@4
+       glColor3s = glColor3s@12
+       glColor3sv = glColor3sv@4
+       glColor3ub = glColor3ub@12
+       glColor3ubv = glColor3ubv@4
+       glColor3ui = glColor3ui@12
+       glColor3uiv = glColor3uiv@4
+       glColor3us = glColor3us@12
+       glColor3usv = glColor3usv@4
+       glColor4b = glColor4b@16
+       glColor4bv = glColor4bv@4
+       glColor4d = glColor4d@32
+       glColor4dv = glColor4dv@4
+       glColor4f = glColor4f@16
+       glColor4fv = glColor4fv@4
+       glColor4i = glColor4i@16
+       glColor4iv = glColor4iv@4
+       glColor4s = glColor4s@16
+       glColor4sv = glColor4sv@4
+       glColor4ub = glColor4ub@16
+       glColor4ubv = glColor4ubv@4
+       glColor4ui = glColor4ui@16
+       glColor4uiv = glColor4uiv@4
+       glColor4us = glColor4us@16
+       glColor4usv = glColor4usv@4
+       glColorMask = glColorMask@16
+       glColorMaterial = glColorMaterial@8
+       glColorPointer = glColorPointer@16
+       glCopyPixels = glCopyPixels@20
+       glCopyTexImage1D = glCopyTexImage1D@28
+       glCopyTexImage2D = glCopyTexImage2D@32
+       glCopyTexSubImage1D = glCopyTexSubImage1D@24
+       glCopyTexSubImage2D = glCopyTexSubImage2D@32
+       glCullFace = glCullFace@4
+;      glDebugEntry = glDebugEntry@8
+       glDeleteLists = glDeleteLists@8
+       glDeleteTextures = glDeleteTextures@8
+       glDepthFunc = glDepthFunc@4
+       glDepthMask = glDepthMask@4
+       glDepthRange = glDepthRange@16
+       glDisable = glDisable@4
+       glDisableClientState = glDisableClientState@4
+       glDrawArrays = glDrawArrays@12
+       glDrawBuffer = glDrawBuffer@4
+       glDrawElements = glDrawElements@16
+       glDrawPixels = glDrawPixels@20
+       glEdgeFlag = glEdgeFlag@4
+       glEdgeFlagPointer = glEdgeFlagPointer@8
+       glEdgeFlagv = glEdgeFlagv@4
+       glEnable = glEnable@4
+       glEnableClientState = glEnableClientState@4
+       glEnd = glEnd@0
+       glEndList = glEndList@0
+       glEvalCoord1d = glEvalCoord1d@8
+       glEvalCoord1dv = glEvalCoord1dv@4
+       glEvalCoord1f = glEvalCoord1f@4
+       glEvalCoord1fv = glEvalCoord1fv@4
+       glEvalCoord2d = glEvalCoord2d@16
+       glEvalCoord2dv = glEvalCoord2dv@4
+       glEvalCoord2f = glEvalCoord2f@8
+       glEvalCoord2fv = glEvalCoord2fv@4
+       glEvalMesh1 = glEvalMesh1@12
+       glEvalMesh2 = glEvalMesh2@20
+       glEvalPoint1 = glEvalPoint1@4
+       glEvalPoint2 = glEvalPoint2@8
+       glFeedbackBuffer = glFeedbackBuffer@12
+       glFinish = glFinish@0
+       glFlush = glFlush@0
+       glFogf = glFogf@8
+       glFogfv = glFogfv@8
+       glFogi = glFogi@8
+       glFogiv = glFogiv@8
+       glFrontFace = glFrontFace@4
+       glFrustum = glFrustum@48
+       glGenLists = glGenLists@4
+       glGenTextures = glGenTextures@8
+       glGetBooleanv = glGetBooleanv@8
+       glGetClipPlane = glGetClipPlane@8
+       glGetDoublev = glGetDoublev@8
+       glGetError = glGetError@0
+       glGetFloatv = glGetFloatv@8
+       glGetIntegerv = glGetIntegerv@8
+       glGetLightfv = glGetLightfv@12
+       glGetLightiv = glGetLightiv@12
+       glGetMapdv = glGetMapdv@12
+       glGetMapfv = glGetMapfv@12
+       glGetMapiv = glGetMapiv@12
+       glGetMaterialfv = glGetMaterialfv@12
+       glGetMaterialiv = glGetMaterialiv@12
+       glGetPixelMapfv = glGetPixelMapfv@8
+       glGetPixelMapuiv = glGetPixelMapuiv@8
+       glGetPixelMapusv = glGetPixelMapusv@8
+       glGetPointerv = glGetPointerv@8
+       glGetPolygonStipple = glGetPolygonStipple@4
+       glGetString = glGetString@4
+       glGetTexEnvfv = glGetTexEnvfv@12
+       glGetTexEnviv = glGetTexEnviv@12
+       glGetTexGendv = glGetTexGendv@12
+       glGetTexGenfv = glGetTexGenfv@12
+       glGetTexGeniv = glGetTexGeniv@12
+       glGetTexImage = glGetTexImage@20
+       glGetTexLevelParameterfv = glGetTexLevelParameterfv@16
+       glGetTexLevelParameteriv = glGetTexLevelParameteriv@16
+       glGetTexParameterfv = glGetTexParameterfv@12
+       glGetTexParameteriv = glGetTexParameteriv@12
+       glHint = glHint@8
+       glIndexMask = glIndexMask@4
+       glIndexPointer = glIndexPointer@12
+       glIndexd = glIndexd@8
+       glIndexdv = glIndexdv@4
+       glIndexf = glIndexf@4
+       glIndexfv = glIndexfv@4
+       glIndexi = glIndexi@4
+       glIndexiv = glIndexiv@4
+       glIndexs = glIndexs@4
+       glIndexsv = glIndexsv@4
+       glIndexub = glIndexub@4
+       glIndexubv = glIndexubv@4
+       glInitNames = glInitNames@0
+       glInterleavedArrays = glInterleavedArrays@12
+       glIsEnabled = glIsEnabled@4
+       glIsList = glIsList@4
+       glIsTexture = glIsTexture@4
+       glLightModelf = glLightModelf@8
+       glLightModelfv = glLightModelfv@8
+       glLightModeli = glLightModeli@8
+       glLightModeliv = glLightModeliv@8
+       glLightf = glLightf@12
+       glLightfv = glLightfv@12
+       glLighti = glLighti@12
+       glLightiv = glLightiv@12
+       glLineStipple = glLineStipple@8
+       glLineWidth = glLineWidth@4
+       glListBase = glListBase@4
+       glLoadIdentity = glLoadIdentity@0
+       glLoadMatrixd = glLoadMatrixd@4
+       glLoadMatrixf = glLoadMatrixf@4
+       glLoadName = glLoadName@4
+       glLogicOp = glLogicOp@4
+       glMap1d = glMap1d@32
+       glMap1f = glMap1f@24
+       glMap2d = glMap2d@56
+       glMap2f = glMap2f@40
+       glMapGrid1d = glMapGrid1d@20
+       glMapGrid1f = glMapGrid1f@12
+       glMapGrid2d = glMapGrid2d@40
+       glMapGrid2f = glMapGrid2f@24
+       glMaterialf = glMaterialf@12
+       glMaterialfv = glMaterialfv@12
+       glMateriali = glMateriali@12
+       glMaterialiv = glMaterialiv@12
+       glMatrixMode = glMatrixMode@4
+       glMultMatrixd = glMultMatrixd@4
+       glMultMatrixf = glMultMatrixf@4
+       glNewList = glNewList@8
+       glNormal3b = glNormal3b@12
+       glNormal3bv = glNormal3bv@4
+       glNormal3d = glNormal3d@24
+       glNormal3dv = glNormal3dv@4
+       glNormal3f = glNormal3f@12
+       glNormal3fv = glNormal3fv@4
+       glNormal3i = glNormal3i@12
+       glNormal3iv = glNormal3iv@4
+       glNormal3s = glNormal3s@12
+       glNormal3sv = glNormal3sv@4
+       glNormalPointer = glNormalPointer@12
+       glOrtho = glOrtho@48
+       glPassThrough = glPassThrough@4
+       glPixelMapfv = glPixelMapfv@12
+       glPixelMapuiv = glPixelMapuiv@12
+       glPixelMapusv = glPixelMapusv@12
+       glPixelStoref = glPixelStoref@8
+       glPixelStorei = glPixelStorei@8
+       glPixelTransferf = glPixelTransferf@8
+       glPixelTransferi = glPixelTransferi@8
+       glPixelZoom = glPixelZoom@8
+       glPointSize = glPointSize@4
+       glPolygonMode = glPolygonMode@8
+       glPolygonOffset = glPolygonOffset@8
+       glPolygonStipple = glPolygonStipple@4
+       glPopAttrib = glPopAttrib@0
+       glPopClientAttrib = glPopClientAttrib@0
+       glPopMatrix = glPopMatrix@0
+       glPopName = glPopName@0
+       glPrioritizeTextures = glPrioritizeTextures@12
+       glPushAttrib = glPushAttrib@4
+       glPushClientAttrib = glPushClientAttrib@4
+       glPushMatrix = glPushMatrix@0
+       glPushName = glPushName@4
+       glRasterPos2d = glRasterPos2d@16
+       glRasterPos2dv = glRasterPos2dv@4
+       glRasterPos2f = glRasterPos2f@8
+       glRasterPos2fv = glRasterPos2fv@4
+       glRasterPos2i = glRasterPos2i@8
+       glRasterPos2iv = glRasterPos2iv@4
+       glRasterPos2s = glRasterPos2s@8
+       glRasterPos2sv = glRasterPos2sv@4
+       glRasterPos3d = glRasterPos3d@24
+       glRasterPos3dv = glRasterPos3dv@4
+       glRasterPos3f = glRasterPos3f@12
+       glRasterPos3fv = glRasterPos3fv@4
+       glRasterPos3i = glRasterPos3i@12
+       glRasterPos3iv = glRasterPos3iv@4
+       glRasterPos3s = glRasterPos3s@12
+       glRasterPos3sv = glRasterPos3sv@4
+       glRasterPos4d = glRasterPos4d@32
+       glRasterPos4dv = glRasterPos4dv@4
+       glRasterPos4f = glRasterPos4f@16
+       glRasterPos4fv = glRasterPos4fv@4
+       glRasterPos4i = glRasterPos4i@16
+       glRasterPos4iv = glRasterPos4iv@4
+       glRasterPos4s = glRasterPos4s@16
+       glRasterPos4sv = glRasterPos4sv@4
+       glReadBuffer = glReadBuffer@4
+       glReadPixels = glReadPixels@28
+       glRectd = glRectd@32
+       glRectdv = glRectdv@8
+       glRectf = glRectf@16
+       glRectfv = glRectfv@8
+       glRecti = glRecti@16
+       glRectiv = glRectiv@8
+       glRects = glRects@16
+       glRectsv = glRectsv@8
+       glRenderMode = glRenderMode@4
+       glRotated = glRotated@32
+       glRotatef = glRotatef@16
+       glScaled = glScaled@24
+       glScalef = glScalef@12
+       glScissor = glScissor@16
+       glSelectBuffer = glSelectBuffer@8
+       glShadeModel = glShadeModel@4
+       glStencilFunc = glStencilFunc@12
+       glStencilMask = glStencilMask@4
+       glStencilOp = glStencilOp@12
+       glTexCoord1d = glTexCoord1d@8
+       glTexCoord1dv = glTexCoord1dv@4
+       glTexCoord1f = glTexCoord1f@4
+       glTexCoord1fv = glTexCoord1fv@4
+       glTexCoord1i = glTexCoord1i@4
+       glTexCoord1iv = glTexCoord1iv@4
+       glTexCoord1s = glTexCoord1s@4
+       glTexCoord1sv = glTexCoord1sv@4
+       glTexCoord2d = glTexCoord2d@16
+       glTexCoord2dv = glTexCoord2dv@4
+       glTexCoord2f = glTexCoord2f@8
+       glTexCoord2fv = glTexCoord2fv@4
+       glTexCoord2i = glTexCoord2i@8
+       glTexCoord2iv = glTexCoord2iv@4
+       glTexCoord2s = glTexCoord2s@8
+       glTexCoord2sv = glTexCoord2sv@4
+       glTexCoord3d = glTexCoord3d@24
+       glTexCoord3dv = glTexCoord3dv@4
+       glTexCoord3f = glTexCoord3f@12
+       glTexCoord3fv = glTexCoord3fv@4
+       glTexCoord3i = glTexCoord3i@12
+       glTexCoord3iv = glTexCoord3iv@4
+       glTexCoord3s = glTexCoord3s@12
+       glTexCoord3sv = glTexCoord3sv@4
+       glTexCoord4d = glTexCoord4d@32
+       glTexCoord4dv = glTexCoord4dv@4
+       glTexCoord4f = glTexCoord4f@16
+       glTexCoord4fv = glTexCoord4fv@4
+       glTexCoord4i = glTexCoord4i@16
+       glTexCoord4iv = glTexCoord4iv@4
+       glTexCoord4s = glTexCoord4s@16
+       glTexCoord4sv = glTexCoord4sv@4
+       glTexCoordPointer = glTexCoordPointer@16
+       glTexEnvf = glTexEnvf@12
+       glTexEnvfv = glTexEnvfv@12
+       glTexEnvi = glTexEnvi@12
+       glTexEnviv = glTexEnviv@12
+       glTexGend = glTexGend@16
+       glTexGendv = glTexGendv@12
+       glTexGenf = glTexGenf@12
+       glTexGenfv = glTexGenfv@12
+       glTexGeni = glTexGeni@12
+       glTexGeniv = glTexGeniv@12
+       glTexImage1D = glTexImage1D@32
+       glTexImage2D = glTexImage2D@36
+       glTexParameterf = glTexParameterf@12
+       glTexParameterfv = glTexParameterfv@12
+       glTexParameteri = glTexParameteri@12
+       glTexParameteriv = glTexParameteriv@12
+       glTexSubImage1D = glTexSubImage1D@28
+       glTexSubImage2D = glTexSubImage2D@36
+       glTranslated = glTranslated@24
+       glTranslatef = glTranslatef@12
+       glVertex2d = glVertex2d@16
+       glVertex2dv = glVertex2dv@4
+       glVertex2f = glVertex2f@8
+       glVertex2fv = glVertex2fv@4
+       glVertex2i = glVertex2i@8
+       glVertex2iv = glVertex2iv@4
+       glVertex2s = glVertex2s@8
+       glVertex2sv = glVertex2sv@4
+       glVertex3d = glVertex3d@24
+       glVertex3dv = glVertex3dv@4
+       glVertex3f = glVertex3f@12
+       glVertex3fv = glVertex3fv@4
+       glVertex3i = glVertex3i@12
+       glVertex3iv = glVertex3iv@4
+       glVertex3s = glVertex3s@12
+       glVertex3sv = glVertex3sv@4
+       glVertex4d = glVertex4d@32
+       glVertex4dv = glVertex4dv@4
+       glVertex4f = glVertex4f@16
+       glVertex4fv = glVertex4fv@4
+       glVertex4i = glVertex4i@16
+       glVertex4iv = glVertex4iv@4
+       glVertex4s = glVertex4s@16
+       glVertex4sv = glVertex4sv@4
+       glVertexPointer = glVertexPointer@16
+       glViewport = glViewport@16