memset(blend, 0, size);
for (b = 0; b < nr_draw_buffers; b++) {
+ /* _NEW_BUFFERS */
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[b];
+ GLenum rb_type;
+ bool integer;
+
+ if (rb)
+ rb_type = _mesa_get_format_datatype(rb->Format);
+ else
+ rb_type = GL_UNSIGNED_NORMALIZED;
+
+ /* Used for implementing the following bit of GL_EXT_texture_integer:
+ *
+ * "Per-fragment operations that require floating-point color
+ * components, including multisample alpha operations, alpha test,
+ * blending, and dithering, have no effect when the corresponding
+ * colors are written to an integer color buffer."
+ */
+ integer = (rb_type == GL_INT || rb_type == GL_UNSIGNED_INT);
+
/* _NEW_COLOR */
if (ctx->Color.ColorLogicOpEnabled) {
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[b];
- /* _NEW_BUFFERS */
/* Floating point RTs should have no effect from LogicOp,
* except for disabling of blending
*/
- if (rb && _mesa_get_format_datatype(rb->Format) != GL_FLOAT) {
+ if (rb_type != GL_FLOAT) {
blend[b].blend1.logic_op_enable = 1;
blend[b].blend1.logic_op_func =
intel_translate_logic_op(ctx->Color.LogicOp);
}
- } else if (ctx->Color.BlendEnabled & (1 << b)) {
+ } else if (ctx->Color.BlendEnabled & (1 << b) && !integer) {
GLenum eqRGB = ctx->Color.Blend[0].EquationRGB;
GLenum eqA = ctx->Color.Blend[0].EquationA;
GLenum srcRGB = ctx->Color.Blend[0].SrcRGB;
blend[b].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
/* _NEW_COLOR */
- if (ctx->Color.AlphaEnabled) {
+ if (ctx->Color.AlphaEnabled && !integer) {
blend[b].blend1.alpha_test_enable = 1;
blend[b].blend1.alpha_test_func =
intel_translate_compare_func(ctx->Color.AlphaFunc);
}
/* _NEW_COLOR */
- if (ctx->Color.DitherFlag) {
+ if (ctx->Color.DitherFlag && !integer) {
blend[b].blend1.dither_enable = 1;
blend[b].blend1.y_dither_offset = 0;
blend[b].blend1.x_dither_offset = 0;