glsl: add field to track if xfb_buffer is an explicit or implicit value
authorTimothy Arceri <timothy.arceri@collabora.com>
Wed, 24 Feb 2016 04:18:09 +0000 (15:18 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Thu, 31 Mar 2016 01:50:29 +0000 (12:50 +1100)
Since any of the xfb_* qualifiers trigger the shader to be in
transform feedback mode we need an extra field to track if
the xfb_buffer on interface members was set explicitly since
xfb_buffer will always have a default value.

Reviewed-by: Dave Airlie <airlied@redhat.com>
src/compiler/glsl/ast_to_hir.cpp
src/compiler/glsl/builtin_variables.cpp
src/compiler/glsl_types.cpp
src/compiler/glsl_types.h

index 673ce8f716f15046f8a1f747da8a09d30568e754..15001b768cbf7446fb8a4a4faaeaf4f580305838 100644 (file)
@@ -6955,6 +6955,8 @@ ast_interface_block::hir(exec_list *instructions,
                earlier_per_vertex->fields.structure[j].patch;
             fields[i].precision =
                earlier_per_vertex->fields.structure[j].precision;
+            fields[i].explicit_xfb_buffer =
+               earlier_per_vertex->fields.structure[j].explicit_xfb_buffer;
          }
       }
 
index 24e0b1a3667af0bf101ddc12393c3fdc10d55078..76a22cee29c53aa39f71334aeb54c8229dce96c0 100644 (file)
@@ -334,6 +334,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
    this->fields[this->num_fields].image_coherent = 0;
    this->fields[this->num_fields].image_volatile = 0;
    this->fields[this->num_fields].image_restrict = 0;
+   this->fields[this->num_fields].explicit_xfb_buffer = 0;
    this->fields[this->num_fields].xfb_buffer = -1;
    this->fields[this->num_fields].xfb_stride = -1;
    this->num_fields++;
index 3b77b5e690fb44dde18f73732818b7b6c3103910..c6a742e3aafd2500503b104cc0fde69b85182832 100644 (file)
@@ -132,6 +132,8 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
       this->fields.structure[i].image_volatile = fields[i].image_volatile;
       this->fields.structure[i].image_restrict = fields[i].image_restrict;
       this->fields.structure[i].precision = fields[i].precision;
+      this->fields.structure[i].explicit_xfb_buffer =
+         fields[i].explicit_xfb_buffer;
       this->fields.structure[i].xfb_buffer = fields[i].xfb_buffer;
       this->fields.structure[i].xfb_stride = fields[i].xfb_stride;
    }
@@ -174,6 +176,8 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
       this->fields.structure[i].image_volatile = fields[i].image_volatile;
       this->fields.structure[i].image_restrict = fields[i].image_restrict;
       this->fields.structure[i].precision = fields[i].precision;
+      this->fields.structure[i].explicit_xfb_buffer =
+         fields[i].explicit_xfb_buffer;
       this->fields.structure[i].xfb_buffer = fields[i].xfb_buffer;
       this->fields.structure[i].xfb_stride = fields[i].xfb_stride;
    }
@@ -919,6 +923,9 @@ glsl_type::record_compare(const glsl_type *b) const
       if (this->fields.structure[i].precision
           != b->fields.structure[i].precision)
          return false;
+      if (this->fields.structure[i].explicit_xfb_buffer
+          != b->fields.structure[i].explicit_xfb_buffer)
+         return false;
       if (this->fields.structure[i].xfb_buffer
           != b->fields.structure[i].xfb_buffer)
          return false;
index 9b5f8b1290b03beb3234d441de6d68cd726cadd5..4f4cfea1201b02239a19f995e79fcae566815b6c 100644 (file)
@@ -901,6 +901,13 @@ struct glsl_struct_field {
    unsigned image_volatile:1;
    unsigned image_restrict:1;
 
+   /**
+    * Any of the xfb_* qualifiers trigger the shader to be in transform
+    * feedback mode so we need to keep track of whether the buffer was
+    * explicitly set or if its just been assigned the default global value.
+    */
+   unsigned explicit_xfb_buffer:1;
+
 #ifdef __cplusplus
    glsl_struct_field(const struct glsl_type *_type, const char *_name)
       : type(_type), name(_name), location(-1), interpolation(0), centroid(0),