remove old code, remaining bits of static handles, disable (no longer functional...
authorRoland Scheidegger <sroland@tungstengraphics.com>
Tue, 17 Jul 2007 13:56:43 +0000 (15:56 +0200)
committerRoland Scheidegger <sroland@tungstengraphics.com>
Tue, 17 Jul 2007 13:56:43 +0000 (15:56 +0200)
src/mesa/drivers/dri/i915tex/i830_state.c
src/mesa/drivers/dri/i915tex/intel_buffers.c
src/mesa/drivers/dri/i915tex/intel_buffers.h
src/mesa/drivers/dri/i915tex/intel_context.c
src/mesa/drivers/dri/i915tex/intel_pixel_copy.c
src/mesa/drivers/dri/i915tex/intel_pixel_draw.c
src/mesa/drivers/dri/i915tex/intel_screen.c
src/mesa/drivers/dri/i915tex/intel_screen.h
src/mesa/main/framebuffer.c

index 3c149e69055139774227ff0cffb5c5f1a4458bce..490d681429518fd682c1fcde59f501792d6b57a1 100644 (file)
@@ -879,7 +879,6 @@ i830Enable(GLcontext * ctx, GLenum cap, GLboolean state)
 static void
 i830_init_packets(struct i830_context *i830)
 {
-   intelScreenPrivate *screen = i830->intel.intelScreen;
 
    /* Zero all state */
    memset(&i830->state, 0, sizeof(i830->state));
@@ -1033,15 +1032,6 @@ i830_init_packets(struct i830_context *i830)
 
    i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE;
 
-   i830->state.Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
-   i830->state.Buffer[I830_DESTREG_CBUFADDR1] = (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(screen->front.pitch) |     /* pitch in bytes */
-                                                 BUF_3D_USE_FENCE);
-
-
-   i830->state.Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
-   i830->state.Buffer[I830_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(screen->depth.pitch) |  /* pitch in bytes */
-                                                 BUF_3D_USE_FENCE);
-
    i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
 
 #if 0
index 74e2bfd769c291fdb379b944ed28fbe8f8ee45ba..d06fc0eaeaeedc94c96dda661fc5b0a1334e73d5 100644 (file)
@@ -193,7 +193,7 @@ intelWindowMoved(struct intel_context *intel)
       intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
                                   (intel_fb->pf_pipes & 0x2)) & 0x3;
 
-      intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2;
+      intel_fb->pf_num_pages = 2 /*intel->intelScreen->third.handle ? 3 : 2*/;
 
       pf_active = pf_pipes && (pf_pipes & intel->sarea->pf_active) == pf_pipes;
 
@@ -396,8 +396,9 @@ intelClearWithTris(struct intel_context *intel, GLbitfield mask)
 }
 
 
-
-
+#if 0
+/* Xorg seems to handle that nowadays, and this code here no longer works with priv
+   buffers */
 /**
  * Copy the window contents named by dPriv to the rotated (or reflected)
  * color buffer.
@@ -537,7 +538,7 @@ intelRotateWindow(struct intel_context *intel,
 
    UNLOCK_HARDWARE(intel);
 }
-
+#endif
 
 /**
  * Called by ctx->Driver.Clear.
@@ -845,10 +846,11 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv)
            if (screen->current_rotation != 0 || !intelPageFlip(dPriv)) {
               intelCopyBuffer(dPriv, NULL);
            }
-
+#if 0
            if (screen->current_rotation != 0) {
               intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT);
            }
+#endif
         }
 
         intel_fb->swap_count++;
index 3b686cb5c184388f320858d2d26fc6d61796c0e8..3c7a9cf139c80d8557f7403e47a64cc105dcaf0a 100644 (file)
@@ -52,8 +52,10 @@ extern void intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb);
 
 extern void intelInitBufferFuncs(struct dd_function_table *functions);
 
+#if 0
 extern void
 intelRotateWindow(struct intel_context *intel,
                   __DRIdrawablePrivate * dPriv, GLuint srcBuf);
+#endif
 
 #endif /* INTEL_BUFFERS_H */
index ec4a7a746d48485be1a143e8140df6cb0ff655f8..ea2b7e5277bf3dc816b1266b108805cd6165b8b7 100644 (file)
@@ -295,14 +295,18 @@ intelCheckFrontUpdate(GLcontext * ctx)
       BUFFER_BIT_FRONT_LEFT maybe? */
    if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] ==
        BUFFER_BIT_FRONT_LEFT) {
-      intelScreenPrivate *screen = intel->intelScreen;
       __DRIdrawablePrivate *dPriv = intel->driDrawable;
+#if 0
+      intelScreenPrivate *screen = intel->intelScreen;
       if (screen->current_rotation != 0) {
          intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT);
       }
       else {
          intelCopyBuffer(dPriv, NULL);
       }
+#else
+      intelCopyBuffer(dPriv, NULL);
+#endif
    }
 }
 
@@ -596,34 +600,6 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
          is done. Need a per-screen context? */
       intel->intelScreen->dummyctxptr = intel;
 
-      /* XXX FBO temporary fix-ups! */
-      /* if the renderbuffers don't have regions, init them from the context */
-      {
-         struct intel_renderbuffer *irbDepth
-            = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
-         struct intel_renderbuffer *irbStencil
-            = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
-
-         if (intel_fb->color_rb[0] && !intel_fb->color_rb[0]->region) {
-            intel_region_reference(&intel_fb->color_rb[0]->region,
-                                  intel->intelScreen->front_region);
-         }
-         if (intel_fb->color_rb[1] && !intel_fb->color_rb[1]->region) {
-            intel_region_reference(&intel_fb->color_rb[1]->region,
-                                  intel->intelScreen->back_region);
-         }
-         if (intel_fb->color_rb[2] && !intel_fb->color_rb[2]->region) {
-            intel_region_reference(&intel_fb->color_rb[2]->region,
-                                  intel->intelScreen->third_region);
-         }
-         if (irbDepth && !irbDepth->region) {
-            intel_region_reference(&irbDepth->region, intel->intelScreen->depth_region);
-         }
-         if (irbStencil && !irbStencil->region) {
-            intel_region_reference(&irbStencil->region, intel->intelScreen->depth_region);
-         }
-      }
-
       /* update GLframebuffer size to match window if needed */
       driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
 
index ad111d4d7216f1c455be25e3008ebb85a966f9cb..58c415215e74265a46b8d44b5fb2fc16a02db07e 100644 (file)
@@ -271,7 +271,7 @@ do_blit_copypixels(GLcontext * ctx,
       if (!irbread || !irbread->region || !irbdraw || !irbdraw->region)
         return GL_FALSE;
    }
-   else if (type == GL_STENCIL) {
+   else /* GL_STENCIL */ {
       /* Don't think this is really possible. 
        */
       return GL_FALSE;
index eebd63ec014b9475f64c6c8f219e289e21bf64bb..4d6b4af5898f747838b40c8d791d6af6710bae84 100644 (file)
@@ -57,6 +57,7 @@ do_texture_drawpixels(GLcontext * ctx,
    struct intel_context *intel = intel_context(ctx);
    struct intel_region *dst = intel_drawbuf_region(intel);
    struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
+   struct intel_region *depthreg = NULL;
    GLuint rowLength = unpack->RowLength ? unpack->RowLength : width;
    GLuint src_offset;
 
@@ -112,7 +113,11 @@ do_texture_drawpixels(GLcontext * ctx,
 
    /* Set the 3d engine to draw into the destination region:
     */
-   intel->vtbl.meta_draw_region(intel, dst, intel->intelScreen->depth_region);
+   if (ctx->DrawBuffer->_DepthBuffer &&
+       ctx->DrawBuffer->_DepthBuffer->Wrapped)
+      depthreg = (intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped))->region;
+
+   intel->vtbl.meta_draw_region(intel, dst, depthreg);
 
    intel->vtbl.meta_import_pixel_state(intel);
 
@@ -244,7 +249,7 @@ do_blit_drawpixels(GLcontext * ctx,
       if (!irbdraw || !irbdraw->region)
         return GL_FALSE;
    }
-   else if (type == GL_STENCIL) {
+   else /* GL_STENCIL */ {
       /* Don't think this is really possible. 
        */
       return GL_FALSE;
index f0d1439dd70ebec03a4d00fc951c11d984e1142b..4cabc222251bf9d7436ac31864795c12deae2a8f 100644 (file)
@@ -88,55 +88,8 @@ intelMapScreenRegions(__DRIscreenPrivate * sPriv)
       _mesa_warning(NULL, "no front buffer handle in intelMapScreenRegions!");
    }
 
-#if 0
-   if (0)
-      _mesa_printf("Back 0x%08x ", intelScreen->back.handle);
-   if (drmMap(sPriv->fd,
-              intelScreen->back.handle,
-              intelScreen->back.size,
-              (drmAddress *) & intelScreen->back.map) != 0) {
-      intelUnmapScreenRegions(intelScreen);
-      return GL_FALSE;
-   }
-
-   if (intelScreen->third.handle) {
-      if (0)
-        _mesa_printf("Third 0x%08x ", intelScreen->third.handle);
-      if (drmMap(sPriv->fd,
-                intelScreen->third.handle,
-                intelScreen->third.size,
-                (drmAddress *) & intelScreen->third.map) != 0) {
-        intelUnmapScreenRegions(intelScreen);
-        return GL_FALSE;
-      }
-   }
-
-   if (0)
-      _mesa_printf("Depth 0x%08x ", intelScreen->depth.handle);
-   if (drmMap(sPriv->fd,
-              intelScreen->depth.handle,
-              intelScreen->depth.size,
-              (drmAddress *) & intelScreen->depth.map) != 0) {
-      intelUnmapScreenRegions(intelScreen);
-      return GL_FALSE;
-   }
-#endif
-
-#if 0
-   _mesa_printf("TEX 0x%08x ", intelScreen->tex.handle);
-   if (drmMap(sPriv->fd,
-              intelScreen->tex.handle,
-              intelScreen->tex.size,
-              (drmAddress *) & intelScreen->tex.map) != 0) {
-      intelUnmapScreenRegions(intelScreen);
-      return GL_FALSE;
-   }
-#endif
    if (0)
-      printf("Mappings:  front: %p  back: %p  third: %p  depth: %p  tex: %p\n",
-             intelScreen->front.map,
-             intelScreen->back.map, intelScreen->third.map,
-             intelScreen->depth.map, intelScreen->tex.map);
+      printf("Mappings:  front: %p\n", intelScreen->front.map);
    return GL_TRUE;
 }
 
@@ -161,12 +114,8 @@ intel_recreate_static(intelScreenPrivate *intelScreen,
 
 
 /* Create intel_region structs to describe the static front,back,depth
- * buffers created by the xserver. 
- *
- * Although FBO's mean we now no longer use these as render targets in
- * all circumstances, they won't go away until the back and depth
- * buffers become private, and the front and rotated buffers will
- * remain even then.
+ * buffers created by the xserver.
+ * Only used for real front buffer now.
  *
  * Note that these don't allocate video memory, just describe
  * allocations alread made by the X server.
@@ -185,51 +134,6 @@ intel_recreate_static_regions(intelScreenPrivate *intelScreen)
                            intelScreen->front.pitch / intelScreen->cpp,
                            intelScreen->height);
 
-   intelScreen->rotated_region =
-      intel_recreate_static(intelScreen,
-                           intelScreen->rotated_region,
-                           DRM_BO_FLAG_MEM_TT,
-                           intelScreen->rotated.offset,
-                           intelScreen->rotated.map,
-                           intelScreen->cpp,
-                           intelScreen->rotated.pitch /
-                           intelScreen->cpp, intelScreen->height);
-
-#if 0
-   intelScreen->back_region =
-      intel_recreate_static(intelScreen,
-                           intelScreen->back_region,
-                           DRM_BO_FLAG_MEM_TT,
-                           intelScreen->back.offset,
-                           intelScreen->back.map,
-                           intelScreen->cpp,
-                           intelScreen->back.pitch / intelScreen->cpp,
-                           intelScreen->height);
-
-   if (intelScreen->third.handle) {
-      intelScreen->third_region =
-        intel_recreate_static(intelScreen,
-                              intelScreen->third_region,
-                              DRM_BO_FLAG_MEM_TT,
-                              intelScreen->third.offset,
-                              intelScreen->third.map,
-                              intelScreen->cpp,
-                              intelScreen->third.pitch / intelScreen->cpp,
-                              intelScreen->height);
-   }
-
-   /* Still assuming front.cpp == depth.cpp
-    */
-   intelScreen->depth_region =
-      intel_recreate_static(intelScreen,
-                           intelScreen->depth_region,
-                           DRM_BO_FLAG_MEM_TT,
-                           intelScreen->depth.offset,
-                           intelScreen->depth.map,
-                           intelScreen->cpp,
-                           intelScreen->depth.pitch / intelScreen->cpp,
-                           intelScreen->height);
-#endif
 }
 
 /**
@@ -261,32 +165,6 @@ intelUnmapScreenRegions(intelScreenPrivate * intelScreen)
 #endif
       intelScreen->front.map = NULL;
    }
-   if (intelScreen->back.map) {
-#if REALLY_UNMAP
-      if (drmUnmap(intelScreen->back.map, intelScreen->back.size) != 0)
-         printf("drmUnmap back failed!\n");
-#endif
-      intelScreen->back.map = NULL;
-   }
-   if (intelScreen->third.map) {
-#if REALLY_UNMAP
-      if (drmUnmap(intelScreen->third.map, intelScreen->third.size) != 0)
-         printf("drmUnmap third failed!\n");
-#endif
-      intelScreen->third.map = NULL;
-   }
-   if (intelScreen->depth.map) {
-#if REALLY_UNMAP
-      drmUnmap(intelScreen->depth.map, intelScreen->depth.size);
-      intelScreen->depth.map = NULL;
-#endif
-   }
-   if (intelScreen->tex.map) {
-#if REALLY_UNMAP
-      drmUnmap(intelScreen->tex.map, intelScreen->tex.size);
-      intelScreen->tex.map = NULL;
-#endif
-   }
 }
 
 
@@ -297,17 +175,6 @@ intelPrintDRIInfo(intelScreenPrivate * intelScreen,
    fprintf(stderr, "*** Front size:   0x%x  offset: 0x%x  pitch: %d\n",
            intelScreen->front.size, intelScreen->front.offset,
            intelScreen->front.pitch);
-   fprintf(stderr, "*** Back size:    0x%x  offset: 0x%x  pitch: %d\n",
-           intelScreen->back.size, intelScreen->back.offset,
-           intelScreen->back.pitch);
-   fprintf(stderr, "*** Depth size:   0x%x  offset: 0x%x  pitch: %d\n",
-           intelScreen->depth.size, intelScreen->depth.offset,
-           intelScreen->depth.pitch);
-   fprintf(stderr, "*** Rotated size: 0x%x  offset: 0x%x  pitch: %d\n",
-           intelScreen->rotated.size, intelScreen->rotated.offset,
-           intelScreen->rotated.pitch);
-   fprintf(stderr, "*** Texture size: 0x%x  offset: 0x%x\n",
-           intelScreen->tex.size, intelScreen->tex.offset);
    fprintf(stderr, "*** Memory : 0x%x\n", gDRIPriv->mem);
 }
 
@@ -355,39 +222,6 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
    intelScreen->front.handle = sarea->front_handle;
    intelScreen->front.size = sarea->front_size;
 
-#if 0
-   intelScreen->back.offset = sarea->back_offset;
-   intelScreen->back.pitch = sarea->pitch * intelScreen->cpp;
-   intelScreen->back.handle = sarea->back_handle;
-   intelScreen->back.size = sarea->back_size;
-
-   if (intelScreen->driScrnPriv->ddxMinor >= 8) {
-      intelScreen->third.offset = sarea->third_offset;
-      intelScreen->third.pitch = sarea->pitch * intelScreen->cpp;
-      intelScreen->third.handle = sarea->third_handle;
-      intelScreen->third.size = sarea->third_size;
-   }
-
-   intelScreen->depth.offset = sarea->depth_offset;
-   intelScreen->depth.pitch = sarea->pitch * intelScreen->cpp;
-   intelScreen->depth.handle = sarea->depth_handle;
-   intelScreen->depth.size = sarea->depth_size;
-
-   intelScreen->tex.offset = sarea->tex_offset;
-   intelScreen->logTextureGranularity = sarea->log_tex_granularity;
-   intelScreen->tex.handle = sarea->tex_handle;
-   intelScreen->tex.size = sarea->tex_size;
-#endif
-
-   intelScreen->rotated.offset = sarea->rotated_offset;
-   intelScreen->rotated.pitch = sarea->rotated_pitch * intelScreen->cpp;
-   intelScreen->rotated.size = sarea->rotated_size;
-   intelScreen->current_rotation = sarea->rotation;
-   matrix23Rotate(&intelScreen->rotMatrix,
-                  sarea->width, sarea->height, sarea->rotation);
-   intelScreen->rotatedWidth = sarea->virtualX;
-   intelScreen->rotatedHeight = sarea->virtualY;
-
    if (1)
       intelPrintSAREA(sarea);
 }
@@ -495,23 +329,6 @@ intelInitDriver(__DRIscreenPrivate * sPriv)
       return GL_FALSE;
    }
 
-#if 0
-
-   /*
-    * FIXME: Remove this code and its references.
-    */
-
-   intelScreen->tex.offset = gDRIPriv->textureOffset;
-   intelScreen->logTextureGranularity = gDRIPriv->logTextureGranularity;
-   intelScreen->tex.handle = gDRIPriv->textures;
-   intelScreen->tex.size = gDRIPriv->textureSize;
-
-#else
-   intelScreen->tex.offset = 0;
-   intelScreen->logTextureGranularity = 0;
-   intelScreen->tex.handle = 0;
-   intelScreen->tex.size = 0;
-#endif
 
    intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset;
 
@@ -589,7 +406,9 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
                   __DRIdrawablePrivate * driDrawPriv,
                   const __GLcontextModes * mesaVis, GLboolean isPixmap)
 {
+#if 0
    intelScreenPrivate *screen = (intelScreenPrivate *) driScrnPriv->private;
+#endif
 
    if (isPixmap) {
       return GL_FALSE;          /* not implemented */
@@ -606,77 +425,6 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
 
       _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis);
 
-#if 0
-      /* setup the hardware-based renderbuffers */
-      {
-         intel_fb->color_rb[0]
-            = intel_create_renderbuffer(rgbFormat,
-                                        screen->width, screen->height,
-                                        screen->front.offset,
-                                        screen->front.pitch,
-                                        screen->cpp,
-                                        screen->front.map);
-         intel_set_span_functions(&intel_fb->color_rb[0]->Base);
-         _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
-                               &intel_fb->color_rb[0]->Base);
-      }
-
-      if (mesaVis->doubleBufferMode) {
-         intel_fb->color_rb[1]
-            = intel_create_renderbuffer(rgbFormat,
-                                        screen->width, screen->height,
-                                        screen->back.offset,
-                                        screen->back.pitch,
-                                        screen->cpp,
-                                        screen->back.map);
-         intel_set_span_functions(&intel_fb->color_rb[1]->Base);
-         _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
-                               &intel_fb->color_rb[1]->Base);
-
-        if (screen->third.handle) {
-           struct gl_renderbuffer *tmp_rb = NULL;
-
-           intel_fb->color_rb[2]
-              = intel_create_renderbuffer(rgbFormat,
-                                          screen->width, screen->height,
-                                          screen->third.offset,
-                                          screen->third.pitch,
-                                          screen->cpp,
-                                          screen->third.map);
-           intel_set_span_functions(&intel_fb->color_rb[2]->Base);
-           _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base);
-        }
-      }
-      if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
-         /* combined depth/stencil buffer */
-         struct intel_renderbuffer *depthStencilRb
-            = intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT,
-                                        screen->width, screen->height,
-                                        screen->depth.offset,
-                                        screen->depth.pitch,
-                                        screen->cpp,    /* 4! */
-                                        screen->depth.map);
-         intel_set_span_functions(&depthStencilRb->Base);
-         /* note: bind RB to two attachment points */
-         _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
-                               &depthStencilRb->Base);
-         _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL,
-                               &depthStencilRb->Base);
-      }
-      else if (mesaVis->depthBits == 16) {
-         /* just 16-bit depth buffer, no hw stencil */
-         struct intel_renderbuffer *depthRb
-            = intel_create_renderbuffer(GL_DEPTH_COMPONENT16,
-                                        screen->width, screen->height,
-                                        screen->depth.offset,
-                                        screen->depth.pitch,
-                                        screen->cpp,    /* 2! */
-                                        screen->depth.map);
-         intel_set_span_functions(&depthRb->Base);
-         _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
-      }
-
-#else
       {
         /* fake frontbuffer */
         /* XXX allocation should only happen in the unusual case
@@ -693,6 +441,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
          _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
                                &intel_fb->color_rb[1]->Base);
 
+#if 0
         if (screen->third.handle) {
            struct gl_renderbuffer *tmp_rb = NULL;
 
@@ -700,7 +449,9 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
               = intel_new_renderbuffer_fb(rgbFormat);
            _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base);
         }
+#endif
       }
+
       if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
          /* combined depth/stencil buffer */
          struct intel_renderbuffer *depthStencilRb
@@ -718,7 +469,6 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
          _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
       }
 
-#endif
 
       /* now add any/all software-based renderbuffers we may need */
       _mesa_add_soft_renderbuffers(&intel_fb->Base,
index 783ee35524bdc48e133f72c18f51067a2aa7f066..89671e12c9befcc4f1ab5d9acef4427ff1920c60 100644 (file)
@@ -50,17 +50,8 @@ typedef struct
 typedef struct
 {
    intelRegion front;
-   intelRegion back;
-   intelRegion third;
-   intelRegion rotated;
-   intelRegion depth;
-   intelRegion tex;
 
    struct intel_region *front_region;
-   struct intel_region *back_region;
-   struct intel_region *third_region;
-   struct intel_region *depth_region;
-   struct intel_region *rotated_region;
 
    int deviceID;
    int width;
index 1fd31a53211af37cac3416824c1e8cc86cc01e39..a95e44c51335569a6e597647335e5136e8af0cb0 100644 (file)
@@ -668,7 +668,9 @@ update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
 void
 _mesa_update_framebuffer(GLcontext *ctx)
 {
+   /* XXX might not be quite correct for different draw/read buffers ? */
    struct gl_framebuffer *fb = ctx->DrawBuffer;
+//   struct gl_framebuffer *fbread = ctx->ReadBuffer;
 
    /* Completeness only matters for user-created framebuffers */
    if (fb->Name != 0) {