/* ARB 1. GL_ARB_multitexture */
#if _HAVE_FULL_GL
SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
- if (ctx->API != API_OPENGLES2) {
+ if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
}
#endif
install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
const GLvertexformat *vfmt)
{
- _mesa_install_arrayelt_vtxfmt(tab, vfmt);
-
if (ctx->API != API_OPENGL_CORE) {
+ _mesa_install_arrayelt_vtxfmt(tab, vfmt);
SET_Color3f(tab, vfmt->Color3f);
SET_Color3fv(tab, vfmt->Color3fv);
SET_Color4f(tab, vfmt->Color4f);