/* TODO create as needed */
vg_context_update_alpha_mask_view(ctx, stfb->width, stfb->height);
- vg_context_update_blend_texture_view(ctx, stfb->width, stfb->height);
renderer_validate(ctx->renderer, ctx->state.dirty,
ctx->draw_buffer, &ctx->state.vg);
ctx->_error = code;
}
-void vg_prepare_blend_surface(struct vg_context *ctx)
+static void vg_prepare_blend_texture(struct vg_context *ctx,
+ struct pipe_sampler_view *src)
+{
+ struct st_framebuffer *stfb = ctx->draw_buffer;
+ struct pipe_surface *surf;
+
+ vg_context_update_blend_texture_view(ctx, stfb->width, stfb->height);
+
+ surf = ctx->pipe->screen->get_tex_surface(ctx->pipe->screen,
+ stfb->blend_texture_view->texture, 0, 0, 0, PIPE_BIND_RENDER_TARGET);
+ if (surf) {
+ util_blit_pixels_tex(ctx->blit,
+ src, 0, 0, stfb->width, stfb->height,
+ surf, 0, 0, stfb->width, stfb->height,
+ 0.0, PIPE_TEX_MIPFILTER_NEAREST);
+
+ pipe_surface_reference(&surf, NULL);
+ }
+}
+
+struct pipe_sampler_view *vg_prepare_blend_surface(struct vg_context *ctx)
{
- struct pipe_surface *dest_surface = NULL;
struct pipe_context *pipe = ctx->pipe;
struct pipe_sampler_view *view;
struct pipe_sampler_view view_templ;
struct st_framebuffer *stfb = ctx->draw_buffer;
struct st_renderbuffer *strb = stfb->strb;
- /* first finish all pending rendering */
- vgFinish();
+ vg_validate_state(ctx);
u_sampler_view_default_template(&view_templ, strb->texture, strb->texture->format);
view = pipe->create_sampler_view(pipe, strb->texture, &view_templ);
- dest_surface = pipe->screen->get_tex_surface(pipe->screen,
- stfb->blend_texture_view->texture,
- 0, 0, 0,
- PIPE_BIND_RENDER_TARGET);
- util_blit_pixels_tex(ctx->blit,
- view,
- 0, 0,
- strb->width, strb->height,
- dest_surface,
- 0, 0,
- strb->width, strb->height,
- 0.0, PIPE_TEX_MIPFILTER_NEAREST);
-
- if (dest_surface)
- pipe_surface_reference(&dest_surface, NULL);
-
- /* make sure it's complete */
- vgFinish();
+ vg_prepare_blend_texture(ctx, view);
pipe_sampler_view_reference(&view, NULL);
+
+ return stfb->blend_texture_view;
}
-void vg_prepare_blend_surface_from_mask(struct vg_context *ctx)
+struct pipe_sampler_view *vg_prepare_blend_surface_from_mask(struct vg_context *ctx)
{
- struct pipe_surface *dest_surface = NULL;
- struct pipe_context *pipe = ctx->pipe;
struct st_framebuffer *stfb = ctx->draw_buffer;
- struct st_renderbuffer *strb = stfb->strb;
vg_validate_state(ctx);
- /* first finish all pending rendering */
- vgFinish();
-
- dest_surface = pipe->screen->get_tex_surface(pipe->screen,
- stfb->blend_texture_view->texture,
- 0, 0, 0,
- PIPE_BIND_RENDER_TARGET);
-
- util_blit_pixels_tex(ctx->blit,
- stfb->alpha_mask_view,
- 0, 0,
- strb->width, strb->height,
- dest_surface,
- 0, 0,
- strb->width, strb->height,
- 0.0, PIPE_TEX_MIPFILTER_NEAREST);
-
- /* make sure it's complete */
- vgFinish();
+ vg_prepare_blend_texture(ctx, stfb->alpha_mask_view);
- if (dest_surface)
- pipe_surface_reference(&dest_surface, NULL);
+ return stfb->blend_texture_view;
}
/**