}
static struct ureg_dst
-fetch_ref(struct ureg_program *shader, struct ureg_dst field, unsigned ref_frames)
+fetch_ref(struct ureg_program *shader, struct ureg_dst field)
{
- struct ureg_src frame_pred, bkwd_pred; //, ref_frames, ;
- struct ureg_src tc[4], sampler[ref_frames];
- struct ureg_dst ref[ref_frames], t_tc, result;
- unsigned i, label;
+ struct ureg_src ref_frames, frame_pred, bkwd_pred;
+ struct ureg_src tc[4], sampler[2];
+ struct ureg_dst ref[2], t_tc, result;
+ unsigned i, intra_label, bi_label, label;
+ ref_frames = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_REF_FRAMES, TGSI_INTERPOLATE_CONSTANT);
frame_pred = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_FRAME_PRED, TGSI_INTERPOLATE_CONSTANT);
- //ref_frames = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_REF_FRAMES, TGSI_INTERPOLATE_CONSTANT);
bkwd_pred = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BKWD_PRED, TGSI_INTERPOLATE_CONSTANT);
for (i = 0; i < 4; ++i)
result = ureg_DECL_temporary(shader);
- if (ref_frames == 0)
+ ureg_SEQ(shader, ureg_writemask(result, TGSI_WRITEMASK_X), ref_frames, ureg_imm1f(shader, -1.0f));
+ ureg_IF(shader, ureg_scalar(ureg_src(result), TGSI_SWIZZLE_X), &intra_label);
ureg_MOV(shader, result, ureg_imm1f(shader, 0.5f));
- else if (ref_frames == 1) {
+
+ ureg_ELSE(shader, &intra_label);
+ ureg_IF(shader, ureg_scalar(ref_frames, TGSI_SWIZZLE_X), &bi_label);
+
t_tc = ureg_DECL_temporary(shader);
ureg_IF(shader, frame_pred, &label);
ureg_release_temporary(shader, t_tc);
- } else if (ref_frames == 2) {
+ ureg_ELSE(shader, &bi_label);
+
ureg_IF(shader, frame_pred, &label);
/*
* ref[0..1] = tex(tc[0..1], sampler[0..1])
ureg_ENDIF(shader);
ureg_LRP(shader, result, ureg_scalar(ureg_imm1f(shader, 0.5f), TGSI_SWIZZLE_X), ureg_src(ref[0]), ureg_src(ref[1]));
- }
- for (i = 0; i < ref_frames; ++i)
+ ureg_ENDIF(shader);
+ ureg_ENDIF(shader);
+
+ for (i = 0; i < 2; ++i)
ureg_release_temporary(shader, ref[i]);
return result;
}
static void *
-create_frag_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames)
+create_frag_shader(struct vl_mpeg12_mc_renderer *r)
{
struct ureg_program *shader;
struct ureg_dst result;
field = calc_field(shader);
texel = fetch_ycbcr(r, shader, field);
- result = fetch_ref(shader, field, ref_frames);
+ result = fetch_ref(shader, field);
ureg_ADD(shader, fragment, ureg_src(texel), ureg_src(result));
handler = &r->mbtype_handlers[type];
handler->vs = create_vert_shader(r);
- handler->fs = create_frag_shader(r, ref_frames);
+ handler->fs = create_frag_shader(r);
if (handler->vs == NULL || handler->fs == NULL)
return false;
/* frame=0.0f field=1.0f */
vertex_elems[VS_I_FRAME_PRED].src_format = PIPE_FORMAT_R32_FLOAT;
- /* intra=0.0f forward/backward=1.0f bi=-1.0f */
+ /* intra=-1.0f forward/backward=1.0f bi=0.0f */
vertex_elems[VS_I_REF_FRAMES].src_format = PIPE_FORMAT_R32_FLOAT;
/* forward=0.0f backward=1.0f */
info.interlaced = mb->dct_type == PIPE_MPEG12_DCT_TYPE_FIELD ? 1.0f : 0.0f;
info.frame_pred = mb->mo_type == PIPE_MPEG12_MOTION_TYPE_FRAME ? 1.0f : 0.0f;
info.bkwd_pred = mb->mb_type == PIPE_MPEG12_MACROBLOCK_TYPE_BKWD ? 1.0f : 0.0f;
+ switch (mb->mb_type) {
+ case PIPE_MPEG12_MACROBLOCK_TYPE_INTRA:
+ info.ref_frames = -1.0f;
+ break;
+
+ case PIPE_MPEG12_MACROBLOCK_TYPE_FWD:
+ case PIPE_MPEG12_MACROBLOCK_TYPE_BKWD:
+ info.ref_frames = 1.0f;
+ break;
+
+ case PIPE_MPEG12_MACROBLOCK_TYPE_BI:
+ info.ref_frames = 0.0f;
+ break;
+
+ default:
+ assert(0);
+ }
vl_vb_add_block(&handler->pos, (float*)&info);