On SKL, 3DSTATE_CONSTANT_* command is not committed until we give
the corresponding 3DSTATE_BINDING_TABLE_POINTERS_* command. If we
fail to do so, the constant buffers wont be read and push constants
will be wrong.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
if (prog_data->binding_table.size_bytes == 0) {
/* There are no surfaces; skip making the binding table altogether. */
- if (stage_state->bind_bo_offset == 0)
+ if (stage_state->bind_bo_offset == 0 && brw->gen < 9)
return;
stage_state->bind_bo_offset = 0;