sync += [self.i_d.eq(self.i)]
# Rising Edge
if "R" in self.mode:
+ r_eq = [self.ro.eq(self.r_mask & self.i & (~self.i_d))]
if self.pipe:
- sync += [self.ro.eq(self.r_mask & self.i & (~self.i_d))]
+ sync += r_eq
else:
- comb += [self.ro.eq(self.r_mask & self.i & (~ self.i_d))]
+ comb += r_eq
else:
comb += [self.ro.eq(0)]
# Falling Edge
if "F" in self.mode:
+ f_eq = [self.fo.eq(self.f_mask & (~ self.i) & self.i_d)]
if self.pipe:
- sync += [self.fo.eq(self.f_mask & (~ self.i) & self.i_d)]
+ sync += f_eq
else:
- comb += [self.fo.eq(self.f_mask & (~ self.i) & self.i_d)]
+ comb += f_eq
else:
comb += [self.fo.eq(0)]
# Both
if "B" in self.mode:
+ b_eq = [self.bo.eq(self.b_mask & self.i != self.i_d)]
if self.pipe:
- sync += [self.bo.eq(self.b_mask & self.i != self.i_d)]
+ sync += b_eq
else:
- comb += [self.bo.eq(self.b_mask & self.i != self.i_d)]
+ comb += b_eq
else:
comb += [self.bo.eq(0)]
#Output