/* Turn into a proper VBO:
*/
if (!_mesa_is_bufferobj(bufferobj)) {
-
/* Get new bufferobj, offset:
*/
intel_upload_data(brw, index_buffer->ptr, ib_size, ib_type_size,
&bo, &offset);
- brw->ib.start_vertex_offset = offset / ib_type_size;
} else {
offset = (GLuint) (unsigned long) index_buffer->ptr;
MAP_INTERNAL);
intel_upload_data(brw, map, ib_size, ib_type_size, &bo, &offset);
- brw->ib.start_vertex_offset = offset / ib_type_size;
ctx->Driver.UnmapBuffer(ctx, bufferobj, MAP_INTERNAL);
} else {
- /* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading
- * the index buffer state when we're just moving the start index
- * of our drawing.
- */
- brw->ib.start_vertex_offset = offset / ib_type_size;
-
bo = intel_bufferobj_buffer(brw, intel_buffer_object(bufferobj),
offset, ib_size);
drm_intel_bo_reference(bo);
}
}
+ /* Use 3DPRIMITIVE's start_vertex_offset to avoid re-uploading
+ * the index buffer state when we're just moving the start index
+ * of our drawing.
+ */
+ brw->ib.start_vertex_offset = offset / ib_type_size;
+
if (brw->ib.bo != bo) {
drm_intel_bo_unreference(brw->ib.bo);
brw->ib.bo = bo;