<type name="char" size="1" glx_name="CARD8"/>
- <enum name="GL_BLEND_EQUATION_RGB" value="0x8009"/>
+ <enum name="BLEND_EQUATION_RGB" value="0x8009"/>
<enum name="VERTEX_ATTRIB_ARRAY_ENABLED" value="0x8622"/>
<enum name="VERTEX_ATTRIB_ARRAY_SIZE" value="0x8623"/>
<enum name="VERTEX_ATTRIB_ARRAY_STRIDE" value="0x8624"/>
<!-- XXX some of the enums and functions probably need additional -->
<!-- flags/attributes. -->
- <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR" value="0x845F"/>
- <enum name="GL_PIXEL_PACK_BUFFER" value="0x88EB"/>
- <enum name="GL_PIXEL_UNPACK_BUFFER" value="0x88EC"/>
- <enum name="GL_PIXEL_PACK_BUFFER_BINDING" value="0x88ED"/>
- <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING" value="0x88EF"/>
- <enum name="GL_FLOAT_MAT2x3" value="0x8B65"/>
- <enum name="GL_FLOAT_MAT2x4" value="0x8B66"/>
- <enum name="GL_FLOAT_MAT3x2" value="0x8B67"/>
- <enum name="GL_FLOAT_MAT3x4" value="0x8B68"/>
- <enum name="GL_FLOAT_MAT4x2" value="0x8B69"/>
- <enum name="GL_FLOAT_MAT4x3" value="0x8B6A"/>
- <enum name="GL_SRGB" value="0x8C40"/>
- <enum name="GL_SRGB8" value="0x8C41"/>
- <enum name="GL_SRGB_ALPHA" value="0x8C42"/>
- <enum name="GL_SRGB8_ALPHA8" value="0x8C43"/>
- <enum name="GL_SLUMINANCE_ALPHA" value="0x8C44"/>
- <enum name="GL_SLUMINANCE8_ALPHA8" value="0x8C45"/>
- <enum name="GL_SLUMINANCE" value="0x8C46"/>
- <enum name="GL_SLUMINANCE8" value="0x8C47"/>
- <enum name="GL_COMPRESSED_SRGB" value="0x8C48"/>
- <enum name="GL_COMPRESSED_SRGB_ALPHA" value="0x8C49"/>
- <enum name="GL_COMPRESSED_SLUMINANCE" value="0x8C4A"/>
- <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA" value="0x8C4B"/>
+ <enum name="CURRENT_RASTER_SECONDARY_COLOR" value="0x845F"/>
+ <enum name="PIXEL_PACK_BUFFER" value="0x88EB"/>
+ <enum name="PIXEL_UNPACK_BUFFER" value="0x88EC"/>
+ <enum name="PIXEL_PACK_BUFFER_BINDING" value="0x88ED"/>
+ <enum name="PIXEL_UNPACK_BUFFER_BINDING" value="0x88EF"/>
+ <enum name="FLOAT_MAT2x3" value="0x8B65"/>
+ <enum name="FLOAT_MAT2x4" value="0x8B66"/>
+ <enum name="FLOAT_MAT3x2" value="0x8B67"/>
+ <enum name="FLOAT_MAT3x4" value="0x8B68"/>
+ <enum name="FLOAT_MAT4x2" value="0x8B69"/>
+ <enum name="FLOAT_MAT4x3" value="0x8B6A"/>
+ <enum name="SRGB" value="0x8C40"/>
+ <enum name="SRGB8" value="0x8C41"/>
+ <enum name="SRGB_ALPHA" value="0x8C42"/>
+ <enum name="SRGB8_ALPHA8" value="0x8C43"/>
+ <enum name="SLUMINANCE_ALPHA" value="0x8C44"/>
+ <enum name="SLUMINANCE8_ALPHA8" value="0x8C45"/>
+ <enum name="SLUMINANCE" value="0x8C46"/>
+ <enum name="SLUMINANCE8" value="0x8C47"/>
+ <enum name="COMPRESSED_SRGB" value="0x8C48"/>
+ <enum name="COMPRESSED_SRGB_ALPHA" value="0x8C49"/>
+ <enum name="COMPRESSED_SLUMINANCE" value="0x8C4A"/>
+ <enum name="COMPRESSED_SLUMINANCE_ALPHA" value="0x8C4B"/>
<function name="UniformMatrix2x3fv" offset="assign">
<param name="location" type="GLint"/>