glapi: remove a couple accidental GL_ prefixes
authorRoland Scheidegger <sroland@vmware.com>
Fri, 27 Mar 2009 20:52:07 +0000 (21:52 +0100)
committerRoland Scheidegger <sroland@vmware.com>
Sat, 28 Mar 2009 01:02:49 +0000 (02:02 +0100)
src/mesa/glapi/gl_API.xml

index ef774f2e6084c3f4ee92ec1d81af2b02eabe552e..4b66793e1cfbc9bcc067d430a26e6a90309faa90 100644 (file)
 
     <type name="char"   size="1" glx_name="CARD8"/>
 
-    <enum name="GL_BLEND_EQUATION_RGB"            value="0x8009"/>
+    <enum name="BLEND_EQUATION_RGB"            value="0x8009"/>
     <enum name="VERTEX_ATTRIB_ARRAY_ENABLED"      value="0x8622"/>
     <enum name="VERTEX_ATTRIB_ARRAY_SIZE"         value="0x8623"/>
     <enum name="VERTEX_ATTRIB_ARRAY_STRIDE"       value="0x8624"/>
     <!-- XXX some of the enums and functions probably need additional -->
     <!-- flags/attributes. -->
 
-    <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR" value="0x845F"/>
-    <enum name="GL_PIXEL_PACK_BUFFER"              value="0x88EB"/>
-    <enum name="GL_PIXEL_UNPACK_BUFFER"            value="0x88EC"/>
-    <enum name="GL_PIXEL_PACK_BUFFER_BINDING"      value="0x88ED"/>
-    <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"    value="0x88EF"/>
-    <enum name="GL_FLOAT_MAT2x3"                   value="0x8B65"/>
-    <enum name="GL_FLOAT_MAT2x4"                   value="0x8B66"/>
-    <enum name="GL_FLOAT_MAT3x2"                   value="0x8B67"/>
-    <enum name="GL_FLOAT_MAT3x4"                   value="0x8B68"/>
-    <enum name="GL_FLOAT_MAT4x2"                   value="0x8B69"/>
-    <enum name="GL_FLOAT_MAT4x3"                   value="0x8B6A"/>
-    <enum name="GL_SRGB"                           value="0x8C40"/>
-    <enum name="GL_SRGB8"                          value="0x8C41"/>
-    <enum name="GL_SRGB_ALPHA"                     value="0x8C42"/>
-    <enum name="GL_SRGB8_ALPHA8"                   value="0x8C43"/>
-    <enum name="GL_SLUMINANCE_ALPHA"               value="0x8C44"/>
-    <enum name="GL_SLUMINANCE8_ALPHA8"             value="0x8C45"/>
-    <enum name="GL_SLUMINANCE"                     value="0x8C46"/>
-    <enum name="GL_SLUMINANCE8"                    value="0x8C47"/>
-    <enum name="GL_COMPRESSED_SRGB"                value="0x8C48"/>
-    <enum name="GL_COMPRESSED_SRGB_ALPHA"          value="0x8C49"/>
-    <enum name="GL_COMPRESSED_SLUMINANCE"          value="0x8C4A"/>
-    <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"    value="0x8C4B"/>
+    <enum name="CURRENT_RASTER_SECONDARY_COLOR" value="0x845F"/>
+    <enum name="PIXEL_PACK_BUFFER"              value="0x88EB"/>
+    <enum name="PIXEL_UNPACK_BUFFER"            value="0x88EC"/>
+    <enum name="PIXEL_PACK_BUFFER_BINDING"      value="0x88ED"/>
+    <enum name="PIXEL_UNPACK_BUFFER_BINDING"    value="0x88EF"/>
+    <enum name="FLOAT_MAT2x3"                   value="0x8B65"/>
+    <enum name="FLOAT_MAT2x4"                   value="0x8B66"/>
+    <enum name="FLOAT_MAT3x2"                   value="0x8B67"/>
+    <enum name="FLOAT_MAT3x4"                   value="0x8B68"/>
+    <enum name="FLOAT_MAT4x2"                   value="0x8B69"/>
+    <enum name="FLOAT_MAT4x3"                   value="0x8B6A"/>
+    <enum name="SRGB"                           value="0x8C40"/>
+    <enum name="SRGB8"                          value="0x8C41"/>
+    <enum name="SRGB_ALPHA"                     value="0x8C42"/>
+    <enum name="SRGB8_ALPHA8"                   value="0x8C43"/>
+    <enum name="SLUMINANCE_ALPHA"               value="0x8C44"/>
+    <enum name="SLUMINANCE8_ALPHA8"             value="0x8C45"/>
+    <enum name="SLUMINANCE"                     value="0x8C46"/>
+    <enum name="SLUMINANCE8"                    value="0x8C47"/>
+    <enum name="COMPRESSED_SRGB"                value="0x8C48"/>
+    <enum name="COMPRESSED_SRGB_ALPHA"          value="0x8C49"/>
+    <enum name="COMPRESSED_SLUMINANCE"          value="0x8C4A"/>
+    <enum name="COMPRESSED_SLUMINANCE_ALPHA"    value="0x8C4B"/>
 
     <function name="UniformMatrix2x3fv" offset="assign">
         <param name="location" type="GLint"/>