Other stages can be miserably slow too!
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
options->EmitNoIndirectUniform);
if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
- perf_debug("Unsupported form of variable indexing in FS; falling "
- "back to very inefficient code generation\n");
+ perf_debug("Unsupported form of variable indexing in %s; falling "
+ "back to very inefficient code generation\n",
+ _mesa_shader_stage_to_abbrev(shader->Stage));
}
lower_ubo_reference(shader, shader->ir);